That's a very useful chart! I wish I had thought of that :) When I created the herbalism stuff, my intention was to put together a stat block of 'abilities' similar to the SA or SQ lines in the monster stat blocks. That's why all the trait descriptions are presented up front and in alphabetical order because the critter special abilities in the MM are done the same way. In retrospect, though, I can see how it might be a little confusing. Plants have so many different biological effects that I wanted to make the system 'open-ended' as well, for expansion. That way, DMs could create new plants for their games and use the traits as a starting point. If they need to create new traits, they can use the original ones as models and then go from there. Chris
Edited 10/19/2002 10:33:26 PM ET by MINDCRIME999
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