Hey there mate. Be careful out there, this ars magica thing is addictive. As for books, well I would recommend Core Rules Houses of Hermes Grimoire Mysteries Medieval Handbook Tribunal setting - I strongly recommend Rome (more later) Medieval Bestiary Okay, the first three for obvious reasons. Mysteries because there is so much information there that you can thread through a saga. You don't have to understand the whole thing (which is a relief to starting players) but you can forshadow lots of stuff and include it as you go on (the problem with Mysteries we have in our troupe is the "well, where did that come from" syndrome). It really fleshes out the various practices of magic. Med Handbook is a fantastic read and gives a huge amount of flavour. It mentions cities and places that will inspire you to take your characters out beyond their covenant. Okay, so why Rome? Why not Stonehenge. Aside from the fact that I have an Italy fixation, when we started our saga recently, we asked the question "where do we set it". I suggested Stonehenge as we had the book and we lived there. I thought it would fun and easy. Others said, "no, lets play somewhere we have no connection to, that'll make it seem all the more different". They were right. The Roman Tribunal is filled with loads of mundane conflict, diabolic influence and Hermetic intrigues. Not to mention that the book descrips 3 Domus Magna. The setting, with is lack of magical resources, will make your characters work hard and you can through all sorts of things at them. One last point, it shows just how much the Oath and the law can be skirted around. I have heard players say "I want to do X, but it is against Hermetic Law". This book says, "well, it ain't wrong if you don't get caught". Last book; Medieval Bestiary because there loads of little story and encounter leads in there. Just the thing when you need some inspiration. Hope it helps.
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