Sure, there are several devious ways to handle this... all fun for the GM and annoying for the PC, if that's what you want. Remember, there's nothing that says the shift wouldn't "do something to those who have been through the netherworld"... it's just that the PC is *aware* of the shift, not immune to its effects. Heh heh! Firstly, I would have Ascended agents in the modern juncture become aware of, and suspicious of, anyone who made it a habit to "uncover" valuable artifacts from the 69 or 1850 juncture. Perhaps your thief needs a few unpleasant visits from the Men in Black who inquire into his business practices (and make the entire party's life more difficult). Or, any shift in the timeline such as the one in your story (someone else going back in time and scoring your "find" before you do) could manifest in several unanticipated ways. So, maybe after the shift, your thief is suddenly a well-known tomb robber on Interpol's Most Wanted list. He'd be hunted by law enforcement agencies in any country he visited, as well as bounty hunters. Fences would turn him in for the reward offered. Buyers would seriously underpay him, knowing he has nowhere else to go to unload his hot items. Or, perhaps having his loot stolen from under him caused the shift to render him destitute, with no money, no contacts, and no reputation which would make anyone interested in dealing with him (much less interested in buying artifacts from him). Off the top of my head, these tweaks to reality are just a few suggestions which will cause even the most avaricious thief to carefully reconsider the risk of screwing with the timeline, and concentrate on efforts more closely related to the campaign goals. Edited 12/22/2002 12:27:40 AM ET by Sensei (SENSEI22)
Edited 12/26/2002 10:56:54 AM ET by Sensei (SENSEI22)
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