A call for thoughts... As anyone watching the various fora, Durenmar, etc will have spotted, my good friend Angus has questioned the realism of the maintenance of house divisions within the Order. It seems to me that if each of the houses was based more closely on mysteries, initiation rituals and the like, they would be better able to survive as distinct entities. So... Let us assume, for the sake of argument, that this was the case. Which mysteries (published or otherwise) would you associate with each house? A few suggestions of my own follow: Bjornaer: Advanced shapechanging abilities. There is an excellent article of this type in HP2. Bonisagus: Metamagic feats. Criamon: Magical imagination, various divination-type mysteries (including astrology), oneiromancy. Ex Misc: Not really appropriate. Flambeau: Fire manipulation. Imagine Flambeaux who could take the form of fire elementals! Hmmm - are we sure there is no link between Mazdeism and House Flambeau? Guernicus: Mind reading abilities. Jerbiton: Abilities that combine art and magic, magical music, etc etc. Mercere: Few real magi, who tend to make lots of items for redcaps, so alchemy is probably strong here. Merinita: Faerie magic. Again, an excellent version is in HP4. Tremere: Advanced group rituals, Certamen tricks, spirit control mysteries (theurgy). Tytalus: Abilities affecting emotions, ways to draw power from contention. Verditius: Alchemy. What do other people think about this? Niall
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