Great questions. Yes indeed, you _always_ have Blast. No memorization, no slots, no nothing. You want to disintegrate that iron window? Sure. Roll against a zero. Maybe a bit more if the GM determines that it's hard to do. And if the GM says you try and fail when you get roll an AV of 37, believe him. Be prepared for Backlash if you roll beneath a zero, however. It is always important to remember in Feng Shui that, unlike in other RPGs, you are one of the most elite heroes in the world. Things like the common cold do not happen to you. Saving throws are for other people. If you are going to get caught by a trap, it's not going to be a ten-foot pit with spikes. When role-playing a Feng Shui character, never (and the Rock means 'NEVER') ask if you can do something. Tell the GM what you are going to do, and let the GM figure out how hard it is for you. What's more, if you think you need a prop (and it makes sense for it to be there) mention that you pick up the prop as you do the action. The essence of a hero/good guy sorceror in Feng Shui can be summed up by this riddle and its answer: Question: How does a Sorceror - as a good guy - in Feng Shui with a Fire Blast light a cigarette? Answer: With a stainless steel Zippo lighter. This is not because the Sorceror is worrying about wasting magical power, but because it is always cool-looking to light a cigarette with a Zippo, particularly when one has killed an army of bad guys with innovative fire blasts. This brings up the other side of successful Feng Shui gaming. When you attack someone, you must always look good doing it. Simply saying, "I Blast him with Fireballs," again and again and again is dull and should make the GM to slap you with penalties that get worse and worse as time goes by. Saying, "I grab the candleabra and blow bubbles of fire from each of the seven candles at my enemies" sounds _cool_ and may get you bonuses.
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