Feng Shui Some Newbie Questions
From: apple161 Posted on: 3/10/2003 8:05 am
To: ALL
Message: 170.1
Hi

We played FS for the first time last weekend. Of course, it was pure fun and perhaps we will have more breaks in our Shadowrun-Campaign to have some more FS-Sessions.

However, some questions were asked and we didnīt find the answer in the Core Book. Perhaps you could help:

- Magic: No drain, manapoints, memory-slots whatever? I can always and forever cast my blast and movement Schticks? Do I have access to all special effects of a magic schtick (except, of course, the blast schtick mit only 3 starting effects)?

- Blast with Disintegration: we had to break into the house of the BBEG (big bad evil guy), so I used Blast with the Disintegration effect to disintegrate some parts of an iron bar to get through a window? Is that possible? What are my Difficulties? 0, because the bars canīt move? Higher, because they are iron? Called shot? Could I attack with this special effect the weapons in the hand of the enemy (and damage them / render them useless)? Can I use the Steam Effect to cloud a room? What happens with Conjured Weapons? Do they exist really (creating an Instant-Weapon-Factory)? Do they vanish, because they were made of Chi-Energy? I think the last possibility would make sense.

- Influence with Inspiration/Enchantment: the difficulty is only chi/magic/willpower? Every PC-Sorcerer (with AV 15) have a very good chance to overcome the difficulty, even with modifiers like "unwilling to follow" ?

- Feng Shui Sites: what happens if you burn one site in the past? Does the future version of this site also vanish? What happens with attuned people in the future? De-Attunement?

SYL

PS: Iīm not a native english speaker, so please excuse my bad english.

From: Bob the Dancing Monkey Posted on: 3/10/2003 12:48 pm
To: apple161
Message: 170.2
in reply to: 170.1
Great questions.

Yes indeed, you _always_ have Blast. No memorization, no slots, no nothing. You want to disintegrate that iron window? Sure. Roll against a zero. Maybe a bit more if the GM determines that it's hard to do. And if the GM says you try and fail when you get roll an AV of 37, believe him. Be prepared for Backlash if you roll beneath a zero, however.

It is always important to remember in Feng Shui that, unlike in other RPGs, you are one of the most elite heroes in the world. Things like the common cold do not happen to you. Saving throws are for other people. If you are going to get caught by a trap, it's not going to be a ten-foot pit with spikes.

When role-playing a Feng Shui character, never (and the Rock means 'NEVER') ask if you can do something. Tell the GM what you are going to do, and let the GM figure out how hard it is for you. What's more, if you think you need a prop (and it makes sense for it to be there) mention that you pick up the prop as you do the action.

The essence of a hero/good guy sorceror in Feng Shui can be summed up by this riddle and its answer:

Question:
How does a Sorceror - as a good guy - in Feng Shui with a Fire Blast light a cigarette?

Answer:
With a stainless steel Zippo lighter.

This is not because the Sorceror is worrying about wasting magical power, but because it is always cool-looking to light a cigarette with a Zippo, particularly when one has killed an army of bad guys with innovative fire blasts.

This brings up the other side of successful Feng Shui gaming. When you attack someone, you must always look good doing it. Simply saying, "I Blast him with Fireballs," again and again and again is dull and should make the GM to slap you with penalties that get worse and worse as time goes by. Saying, "I grab the candleabra and blow bubbles of fire from each of the seven candles at my enemies" sounds _cool_ and may get you bonuses.

From: Bob the Dancing Monkey Posted on: 3/10/2003 2:53 pm
To: apple161
Message: 170.3
in reply to: 170.1
Oh, and we play that Conjured Weapons disappear as soon as they hit.

Doesn't mean you need to, however. Why not spend a shot to create a Conjured Scythe for your Karate Cop who lived on a farm to go and kick ass with?

And use steam to fog a room? Why not? Use Ice Blast to cool your drink. My Ghost and Sorceror uses their Transubstantiation Blast Schticks to do untoward things to the ground at people's feet and to their lungs.

This screams to anyone who has run a game before of just about any other system _other_ than Feng Shui that the games that I run are a case of PCs running rough-shod on a GM. However, I find that this sort of experimentation both makes the players enthusiastic, and often gets them into more trouble than they expect. If you can roll with the players' punches, Feng Shui as a Game Moderator rocks and there is much mirth.

From: Michael_Rea Posted on: 3/15/2003 2:36 pm
To: Bob the Dancing Monkey
Message: 170.4
in reply to: 170.3
Heres something we came up with in our game. Occasionaly my players want catch or at the very least slow down an opponent. For a player with the appropriate Sorcerer Schtick, (Ice was the case here), the hold rules from Golden comeback work beautifully. Substitute the casters Sorcery for Martial Arts and use all modifiers and rules. The victim can still break free using Strength, but use the Sorcerers Magic instead of Strength. Other Sorcery Schticks can work, GM discretion as always (disintegration definately doesn't work this way).

Edited 3/15/2003 2:39:32 PM ET by MICHAEL_REA
From: Sensei Posted on: 4/5/2003 2:20 pm
To: Bob the Dancing Monkey
Message: 170.5
in reply to: 170.2
>> Saying, "I grab the candleabra and blow bubbles of fire from each of the seven candles at my enemies" sounds cool <<

"Bubbles of Fire"... Hey! That's a GREAT name for a summoned Lotus demon! I'm gonna use that. Heh heh.


Edited 4/5/2003 2:22:44 PM ET by Sensei (SENSEI22)
From: BillionSix Posted on: 4/5/2003 11:53 pm
To: Sensei
Message: 170.6
in reply to: 170.5
My advice is to go to one of my favorite Feng Shui sites, The Jade Agenda. (which hasn't been updated since 1998.) http://socios.las.es/%7Ejiglesia/
and check out The Complete Sorcerer page. http://socios.las.es/%7Ejiglesia/Sorcerer.htm

Actually, all of the Complete articles are cool. Munchkinny, but cool! :)
I don't have a problem with this, since Feng Shui is a happily munchkin game.

Brian