Blood for the Master is one of my favorite scenarios. I've run through it once as a PC and run it as GM at least three or four times. The *first* time I ran it as a GM, though, I discovered the same problem you brought up... (which you might think a bit odd, since I'd already been through it as a player... I guess the first GM was just better. We screwed up the scenario a much different way a little bit later on.) Anyway, I learned an extremely valuable GM lesson... if any NPC draws a weapon or attacks for any reason, then they are worm food as far as the PCs are concerned. Ming was eliminated pretty much immediately and I had to fudge like Betty Crocker to keep Big Jim alive. Anyway, since the first disaster, whenever I run that scenario, you have to tweak the intro scene a bit to make sure the two NPC allies survive long enough to fill the PCs in on the background. Two things you can do to help the PCs establish what's going on: * Explicitly tell one or more of the PCs who Ming is beforehand, although not necessarily what she is up to. For example, the last time I ran this, I told one of the PCs that he was supposed to meet his neice at this pizza place, but he hadn't seen her in a long time and had heard rumors of her getting mixed up in "something dangerous". Since Ming was related to one of the PCs, the other players didn't immediately waste her. * In the initial scene, make sure the Cultists fire *first*. Ming and Big Jim can pull out their weapons and start shouting, but if they shoot first, one or both of them will be dead by the time the PCs get through their first sequence. If the Cultists start ranting and fire first, then the PCs have to take a moment to figure out what's going on and choose sides. Oh, and something else I noticed the last time (which you think I'd have noticed earlier)... Eng Fang Mei's Toughness stat changes. In his stat sidebar, it's listed as 15, but in the description of what happens when he swallows bullets, suddenly he's got a Toughness of 10. My solution was to give him the 15 on external attacks, but use the Toughness 10 for internal explosions (umm... like, maybe the structural integrity isn't as strong from the inside... yeah). Otherwise, there's no way any swallowed bullets can get through Toughness 15. Great adventure, though.
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