Just on an eyeball basis, the Magic Cop does seem rather powerful to begin with. Allowed a fairly standard Attribute spread, they can use both Sorcery and Guns. And according to Robin Laws later, their Martial Arts ability was missed off. They start at Martial Arts +7 (=12), not too bad. And they get 8 skill points to spend in addition starting with three restricted skills (Guns, Sorcery and Martial Arts). I would have allowed them Martial Arts to begin with, but with a much smaller bonus (say +2), then its up to the individual player to buy it up. With a bit of XP they could also learn some cheeky, cheap Fu powers as well. Do I protest too much? Are they really that powerful in play? Kiero
|