A common one for demonic "mooks" I like to do is Corrupted humans. While broadly human, they follow the orders of the Big Bad, and have some demonic features and traits, like fangs, horns, the odd tentacle etc. That way finding a Corrupted human can be a great hook to getting the PCs to investigate what's behind the "infections". And of course try to find a cure for it's victims. Nice to frame them that way, rather than as minions. Makes them think twice about killing mooks outright if there might be a way to save them. An NPC asking them to free one of their loved ones is a good way to guilt them into finding a non-lethal solution. Not that it stops them giving out a beat-down. There's some rules online for mooks with Creature schticks which are quite good. As to Oriental supernaturals, I've been corrupted by White Wolf, but there are many that work outside of the WoD treatment. Hengyokai are shapeshifters who can take on the form of humans. Not dissimilar to lycanthropes of Western legend, but I don't think they're ravening beasts. Essentially I think they're drawn from the same source as Tranimals. Ancestor spirits can be quite vengeful and nasty ghosts, especially if their descendants haven't done enough to honour them, and treat them with the proper respect. Hungry ghosts and non-hopping vampires too. As I understand oriental vampires can become invisible at will. There's always the Kuei-Jin of Kindred of the East if you can stomach all that. Possessed terracotta statues as demonic mooks. Possessed anything for that matter. Lotus can give sentience to inanimate objects by drawing the spirits of demons into them. And of course there's always the recycling element. Kill a demon in the mortal plane, and all you do is send it back to the Underworld. Where it can be summoned up again by a sorceror. Twice as pissed and out for vengeance. Kiero
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