First up, I don't like Arcanotech, so I came up with a variant on the theme. Either a slightly-demonic human, or all-human monster hunter. Real Monster Hunter (based on Monster Hunter) Monsters aren't real, right? Well that's what you thought before you were infected by a demonic bite. You got through the illness and control, eventually slaying your monstrous master. But it left you...less than human. Even so, you've vowed to do what you can to rid the world of other demons, so no one else has to suffer the way you have. Juncture: any Attributes: Body 5 Chi 5 Mind 5 Ref 5 Divide 5 points among primary attributes. Skills: Creature Powers +7 (=12) Martial Arts +7 (=12) Guns +8 (=13) Add 6 skill bonus. Swap Guns and Martial Arts ratings if desired. Schticks 2 gun or weapon schticks. 2 Creature Powers Unique Schtick: Monster Slayer: You know all about various monsters weaknesses, where to hit them for the most effect. You know the weak points in their armour and their vulnerabilities. As a result, you gain a +1 to your combat AVs when fighting demons, be they Supernatural Creatures or Abominations. Unique Limitations: You are vulnerable to the Summoning schtick of Sorcery, and the Magic Cop's scrutiny. Weapons: 2 from appropriate juncture. Wealth Level: poor Quick schtick pick Gun schticks: 69 & 1850: Razor-Sharp Reflexes, True Strike contemporary & 2056: Hair-Trigger Neck Hairs, Eagle Eye Creature: Transformation, Flight Weapons: 69 & 1850: sword, bow Contemporary: Glock 17, Mossberg Special Purpose 2056: Buro 9, Buro Crimestopper Wealth: poor NB: for a non-demonic, all-human variant, drop Creature Powers for Info/Underworld +7 (12), and trade the Creature schticks for another gun/weapon schtick. Guns is +9 (=14) too. Obviously the unique limitation does not apply to the human hunter. Second is based on either the Crow, Revenant from old AD&D or the Harrowed from Deadlands: Harrowed Gunslinger/Revenant (based on the Ghost) For some people, death is not the end. They refuse to go quietly, and such is their desire to make right what went wrong in life, they return. In the case of the Harrowed, the soul comes back with a passenger. A manitou is an animating demon which strives for control with the bodies original occupant. The revenant's plot hook tends to be related either to revenge from beyond the grave, or unfinished business. Juncture: any Attributes: Body 5 Chi 0 (Mag =7) Mind 5 (Wil =8) Ref 5 Divide 6 points among primary attributes, max for all primary attributes is 10. Skills: Creature Powers +3 (10) [Max 12] Martial Arts +6 (=11) Guns +9 (=14) Driving +5 (10) [Max 12] Add 6 skill bonus. Swap Guns and Martial Arts ratings if desired. Schticks 3 gun or weapon schticks. Creature Power: Regeneration Creature Power: Damage Immunity (usually bullets, except magic and blessed) Unique schtick: Veil of Normality: The Revenant can drop the illusion of mortality and show themselves in their true, graven selves. They often appear ashen, and all the wounds that resulted in their death are visible. This functions the same as Supernatural Creatures Horrific Appearance, giving +2 to Initimidation checks, but giving an effective Charisma of 2 for all other purposes. Unique Limitations: You can't be healed by characters using the Medicine skill, unless the learned it in AD69. Weapons: 2 from appropriate juncture. Wealth Level: poor Quick schtick pick Gun schticks: 69: Fast Draw, Symphony of Slaughter II 1850, contemporary & 2056: Fast Draw, Carnival of Carnage II Weapons: 69: staff, sword 1850: twin Colt Walker revolvers Contemporary: twin Colt 1911s 2056: twin Buro 9As And Lastly a revised version of my earlier Lycanthrope: Lycanthrope/Hengyokai You are the shapeshifting man-animal of legend. You are a were-wolf, were-tiger, hengyokai monkey, or something similar. Either way you can take on the form of one animal, and a monstrous half-man half-animal form in between. Juncture: 69, 1850, contemporary Attributes: Bod 5, Chi 0 (Mag=7), Mnd 5 (Per 6), Ref 5 Add 6 to Primary attributes, maximum for any is 10. Skills: Creature Powers +6 (=13) Martial Arts +5 (10) [Max 14] Deceit +8 (=13) Add 8 Skill bonuses. Schticks: Regeneration Damage Immunity (bullets or hand to hand weapons - except silver/gold/jade/etc) Unique Schtick: Lycanthropic Transformation Has three forms, natural human (uses normal stats), animal (uses appropriate physical stats for that kind of creature) and the half-human half-animal "war-shape". In the war-shape the shifter gains three points of Attributes which are assigned between Body and Reflexes. This is decided at the start of play, and is fixed. Shifter also gains three additional Creature schticks usable in animal or war-shape chosen from the following: Abysmal Spines, Amphibian, Armour, Domination, Flight (if winged), Poison and Tentacles. Should make sense with regards the particular shape. Unique Limitation: Lycanthropes cannot gain the standard Transformation power. Any additional Creature schticks they gain in play apply only to their animal or "war-shape". Hideous appearance applied in war-shape. Cannot talk in either man-beast or animal form. Wealth: poor Kiero
Edited 5/31/2003 4:04:43 PM ET by MASTER_KIERO
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