This has never come up. (Mainly, because our group doesn't play Supernatural Creatures as PCs.) But, that certainly never stops me from throwing in my two nickels' worth on a subject! So, when this thread began I went and looked up all the pertinent information on the Transformation creature power, and here's how I'm handling it: Nobody's gonna change their frickin' Attribute ratings just because they changed form. That's needless paperwork, and I can't see a truly good justification for it. I'm ruling out that part of the power description, and voila! I don't have to worry about the headaches that this whole attribute-switching crap might produce. I know, I know, sounds a wee bit dictatorial, but then again, none of my rpg's are ever rampant with player power abuse. And really, even the most devious player will quickly get over the fact that they can't do something that may unbalance the game just because a rules loophole might allow it. I find it amusing that the Transformation power, which I've never really paid attention to, allows creatures to choose a bizarre, even stupid form for their tranformed appearance! According to the text, a creature could become a blender, a Hyundai, or a puddle of antifreeze. I've suddenly got a wonderful idea for a feng shui site protected by swarms of hostile geranium bushes...
Edited 6/1/2003 12:29:03 PM ET by Sensei (SENSEI22)
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