I tend to think the two types of schtick (Fu and Sword) represent different approaches, and generally any character should only follow one of them. On the other hand, if you want to mix them you probably want to sort out that the two types don't stack. I think some of the conditions on the schticks are contradictory; for example the standard Fast Draw schtick requires your first action to be something to do with your gun (swords), whereas Fu-based initiative modifiers might specify something else (I can't remember off the top of my head). For XP purposes I'd call it a separate category. However, in Golden Comeback it says an auxiliary schtick is anything other than a gun, fu, scorcery, creature or arcanowave schtick. This implies that sword schticks (and unique ones) count. However, this is probably just a minor inconsistency in the book as the sword schticks come from a completely different section.
Edited 6/4/2003 4:57:17 AM ET by Queex
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