Ars Magica Modern Weaponry in Ars Magica
From: SirParn Posted on: 7/6/2003 9:39 am
To: ALL
Message: 255.1
Hiya All !!:)

In our game (well out of play, not in play) we have been wondering / killing time while some players turned up, on how a modern weaponry would work within the rules of the game. As in what would be it's INT / ATK / DAM, considering that with today's types of weaponry you are able to do single shots like a crossbowbut you would also be able to do bursts, but if it was a machine gun you would also be able to fully unload the clip on a single attack round, as well as what would the target get as a defence? So i was wondering what you may think on this subject, i know it isn't really Ars Magica or Mythic Europe, but when you think about a mage could enchant either a hand or heavy crossbow to do nearly the same type of features as today's weaponry!

These are a couple of ideas that we came up with, so i would like to hear what you think and how you may modify them to be more realistic to a real gun, with no magic used. So far we have come up with a hand gun (Glock) & an Assault Riffle (MP5K), but as yet haven't come up with a Sniper Riffle:

Glock Hand Gun:

Load: 0

INT (Unprepared): +5
INT (Prepared): +8

ATK (Single Shot): +9
ATK (Burst): +10

Aimed: +5 Per Round. (Max 3 Rounds)

Damage: +4 - +10 (Depending on type of Bullets Used)

Pistol-whip Damage: +1 Fat

MP5K Assault Riffle:

Load: 1

INT (Unloaded): -5
INT (Safety On): +1
INT (Ready): +3

ATK (Single Shot): +4
ATK (Burst): +2
ATK (Auto): +0
ATK (Empty the Clip): -2

Defence: +0

Pistol-whip Damage: +3

Damage Per Bullet: +5

Range: Far

(If hit is successful amount of bullets that hit)

Single Shot = 1
Burst = 1D3 Bullets
Auto = 1D30 Bullets
Empty the Clip = 1D20 +10 Bullets

Many Thanks

Sir Parn, Prince of the Court of the Great White Oak, White Dragon Knight of France!!:)