I had a bit of a crazy idea, and I was wondering whether it would work. There are four "social" skills, based on Charisma: Deceit, Intimidation, Leadership and Seduction. Each one useful in different circumstances. Catch Me if You Can started this particular train of thought. How effective are those skills in play? I can imagine charming mooks left, right and centre. "You don't need to see my badge, civilian!" "I'm undercover." You get the idea. There are a number of archetypes that fit my plan of a silver-tongued rogue. First up is the Gambler. Put that 3 into Mind, you get Charisma 10. You already start at Seduction 13, so your six skill points go two each into the remaining, for 12. Sure your Martial Arts will be mook-poor, but you can talk your way out of nearly anything. Masked Avenger. Say two of your primaries went into Mind, then the two secondaries on Charisma, for 9. Start out with Intimidation 12, buy up the other three at +2 each for 11, leaving you two to boost two of them to 12. Transformed Dragon. You start with a Charisma of 9. Use those 8 skill bonuses for +2 to each and you have 11 in all four social skills. And still kick ass (ok you might want to save a point or two for Guns). Course all of these efforts are predicated on social skills being any use at all. What are people's experiences? Kiero
|