Weapon schticks without a doubt. If the character has trained extensively with weapons, as opposed to developed chi-related powers from meditation and internal martial arts. That said, a high MA rating says lots of training too. That's one I would get strict on. Unless the archetype allows gun schticks they can't get weapon schticks. Any mixing and matching of Fu and weapon schticks could get ugly. Unless the archetype already allows it (ex-Special Forces). In other words the only archetypes useful for that are ex-Special Forces, Masked Avenger, Medic etc. I wouldn't mess with the Killer - they're very much gun-oriented. You get the same number of gun/weapon schticks with the ex-Special Forces anyway, with less playing around with the skills. Just have Martial Arts 14 and Guns 10. Symphony of Slaughter (aka Carnival of Carnage) does allow mooks to go down like tenpins, but they have to be close. Don't see that as any more unbalanced than someone who can do that at range. Kiero
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