Hi, TGZ! Welcome to the game! Sorry this response is long, but I like to babble! >> (1) It's difficult to take out mooks sometimes. Even at a passive dodge of only 8 my PCs were having trouble ... with AVs around 14. Is there an easier way to take out mooks? I've had this issue before, too. I agree with Cam's response; a 14 is on the low side, even for new 'fighter' types. You don't say what archetypes were being played, but Killers, Martial Artists, Ex Sp. Forces, etc. should have better combat stats than that. (Heck, our Chinese Gardener has a Martial Arts of 17!) Maybe the players should consider re-allocating their combat Skill level allowances? Of course, the simplest solution is just make your mooks easier, if you want. Give them all a Dodge of 6, instead of 8. (Two points can be an important difference in combat.) If the players [or you] are getting frustrated, it's time to fudge the rules. Remember: Mooks are made to be squashed. >> (2) If someone's performing a stunt w/ an attack, how is damage to mooks or even named characters handled? Is it up to the GM to determine how the stunt affects the character? Per the rules, most common stunts carry a -1 or -2 penalty to the attacker's AV. This will of course affect the Outcome as well, which determines how much damage to Named GMCs you do, or whether an Unnamed GMC is taken out. [Damage is handled the same with or without a stunt involved, it's just a matter of that small modifier for stunts.] Yes, the GM can make up what happens when a stunt succeeds (or fails). Now, personally, I am lenient with stunts. If a player does something worthy, I'll just think up a result on the fly. For example, instead of shooting five separate mooks standing together under a chandelier, one of the PCs does a stunt to shoot the support to the chandelier. Let's say she makes the roll to hit the support, BUT doesn't get the "5" Outcome needed to take down a mook permanently. I'll still have the stunt work, because it was clever, but maybe the falling chandelier just traps or stuns the Mooks for a few shots, delaying their next actions? Still rewards the player, but follows the spirit of the rules.
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