Feng Shui BambooPunk: New Junctures?
From: DarrinBright Posted on: 8/25/2003 11:50 am
To: ALL
Message: 282.1
Very interesting article on RPG.Net about some alternate history or fu-based campaign settings:

http://www.rpg.net/news+reviews/columns/chopshop22aug03.html

Setting #3 sounds pretty much like 69 AD, except it'd be something like a 300-year prequel. Been meaning to do something with Qin's Tomb anyway.

Setting #1 sounds like much fun... a SteamPunk/BambooPunk 69 AD just sounds cool. I imagine it'd be a little like the Great Rail Wars, only instead of trying to get across the Rockies, the railroads would be trying to connect the Middle East to the Far East.

Setting #2 is Kung-Fu Space Opera, and although I love the idea, I have no idea how it'd work with Feng Shui... how to do handle Feng Shui on different planets, different star systems? I guess you could do something like Jovian Chronicles and try to keep it within the solar system, but even then... how many Feng Shui sites does Jupiter have? How do you attune yourself to a gas giant? The moons would work better, but... would space stations and lifeless moons really have any Feng Shui energy?

From: Dasmen Posted on: 10/6/2003 8:47 pm
To: DarrinBright
Message: 282.2
in reply to: 282.1
For number three, well, the common idea was that all things had there own unique Chi. Water attracts money, things like that. Of course, other planets might have really fucky Chi. There are storms older then anything man has made, could something like that count as a Feng Shui site? The hevens are often seen as representing eturnal, unmovable things, but you could say that that is the case because the feng Shui sites on other planets were so far away that no one managed to attune them, so their infulence was "untainted." Something of that nature.