Beta version 3.2.6 of the Ars Magica template for Metacreator is now available. This is a major revision of Ars Magica and includes new templates for Creatures and Covenants, as well as ability to print the full text of most spells with a grimoire. Further details are below. If you already own Metacreator and Ars Magica you can obtain the update at http://www.alteregosoftware.com. Click the Beta Test link. To use this beta release you must already have a copy of Metacreator and the Ars Magica game system template. If you don't already own the application you can buy it and download the update and upgrade immediately to the new release. Remember that this is a beta test and there may be a few problems. Please direct any questions or report any issues to support@alteregosoftware.com. Your input is very important. Ars Magica Game System Template Changes * Additional data from Land of Fire and Ice and The Black Monks of Glastonbury. * Added a new spell summary print template and filter, ArsMagicaSpellDesc.prt and ArsMagicaSpellDesc.flt, which include the entire text of the spell descriptions. * Added the covenant sheet, ArsMagicaCovenant.cst, for creating covenants. * Added the creature character sheet, ArsMagicaCreature.cst, for creating creatures and other characters that don't follow the standard rules. * Added the creature data sheet for creature and powers from the Bestiary. * Include the '+' when displaying positive characteristic values in the filters. * Added ability to select the covenant for the character, as well as the lab in that covenant used for lab work. * Added ability to write commentaries and glosses from The Wizard's Grimoire. * Option for Ordo Nobilis combat encumbrance. * Option for using the lower of Ride and a weapon skill in mounted combat (from Ordo Nobilis). * Added Mounted Combat option so that individual weapons can be specified to be for mounted combat. * Option for Shield and Weapon instead of Single Weapon (Ordo Nobilis). * Include formulae summary for Mystic Companions in notes. * Added armor components for Ordo Nobilis. * Use "class" of weapon to determine the specialization of a weapon skill, instead of the weapon name. This allows a weapon named "Quality Longsword" to receive the specialty bonus for Longsword (as long as the class is set to Longsword). * Fixed a problem with Flawless Magic not displaying spell names consistently. * Changed the way Quality Armaments works for armor. If the character has the Virtue, any armor added is marked as Quality Armor and any weapons are marked as Quality Arms. * Corrected effective level of Charms against Magic, which were too powerful (per David Chart). * Fixed bug that prevented writing tractati for spells when character has flawless magic. * Allow exact number of points to be entered for Exposure experience points. * Added a preferences setting for awarding experience to abilities such as Concentration, Scribe and Magic Theory when studying books, writing books and doing lab work. * Changed the Configuration dialog to specify the number of body wounds and fatigue at each level, allowing greater customization of characters -- you can specify any number of wounds or fatigue at each level. * Added preference toggle for awarding experience for skills such as Concentration and Magic Theory when performing character advancement activities. * Display Faith points when a character has the True Faith Virtue.
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