Hi there, In response to the worries GMs have about properly capturing Hong Kong, let me dish out my practiced response, born from experience. First, unless folks in your gaming group *have* been to Hong Kong, then you should have no worries of the sort. If your players have been to Hong Kong (as one of mine has), are they actively trying to grade your thesis on the city? If so, they should stop worrying and have a good time. Second, Hong Kong is a big and varied town, so it's easy to rationalize that you've got some corner that's well-suited to the needs of your current scene. How easy would it be for someone to capture the quintessential atmosphere of the big city nearest you? Not very, in my opinion. Every city has nooks, neighborhoods, layers, and depths. Third, and finally, how often does Vancouver stand in for other cities nowadays? How often do sets in LA pretend to be far-off lands? Your environment only needs to be that good in order to get by. If you want to hold yourself to a higher standard, that's terrific. But don't let it get in the way of your fun, right? Be happy and confident that you have the details, facts, or data you have and maximize its use. Don't fret about the feeling you fear you're missing. Sure, Hong Kong has a distinct vibe (I'm told), but so do the scenes and sequences in the story you're telling. Focus on that first and be confident that somewhere in Hong Kong there is a place and a history that supports the atmosphere you want to develop in your game. I admit, this message is in part my way of saying that "Blowing Up Hong Kong" is still not on the schedule. Something similar may appear some day, but I have no facts to share in that regard. Sorry. word, Will Feng Shui Atlas
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