Feng Shui Greatest fight locations?
From: Amertes Posted on: 9/23/2003 1:24 am
To: ALL
Message: 290.1
Hello everyone,
I'm hoping to convince some of my players to give Feng Shui a try in the near future, in the mean time I'm curious as to other people's experiences with the game, hense the question: what settings have your most memorable fight scenes taken place? This question is open to both GMs and players, I'd like to see some great stories.

Adam

From: Queex Posted on: 9/23/2003 6:11 am
To: Amertes
Message: 290.2
in reply to: 290.1
Certainly the most bizarre I've run was in a giant clockwork drilling machine on the sea floor, an open space filled with whirling gears, swinging arms, and a madman in a control booth firing Hellharrowers willy-nilly.
From: Bob the Dancing Monkey Posted on: 9/23/2003 9:09 am
To: Queex
Message: 290.3
in reply to: 290.2
Toys 'R' Us. Think about all the props.

That, and ooo! Yes, that one was better...1935 cargo/passenger plane losing altitude and crashing down in the Himalayan Mountains. Doors to open to throw bad guys through, windows for people to get sucked through and stuck in, people fighting over the cockpit, squwacking chickens, and of course, the sweet little old lady who turns out to be a Transformed Spider.

From: dsprag Posted on: 9/28/2003 2:36 am
To: Amertes
Message: 290.4
in reply to: 290.1
Well having just wrapped up the first season of my first Feng Shui series, the fight that leaps most readily to mind is final fight from the season finale. It took place at Kansai airport (The one on the man-made island in Osaka bay) during a typhoon spawned by the summoning of a powerful storm demon which our Dragon crew was trying to stop. Since there was no warning, given the storm's magical origins, the terminal was full of travellers and there were a number of airliners parked at the gates.

Another spectacular fight took place at the Haiga Sophia in Istanbul. Some netherworld arms dealers were trying to sell a stolen Buro neutron bomb to a doomsday cult, and the deal was to go down at the Haiga Sophia. So we show up and it quickly becomes a three-way shoot out between the Dragons (A killer, a martial artist, and an abomination), a buro Tac-Ops squad, and the cultists & arms dealers. The chandeliers and scaffolding (There was some restoration work going on at the time of the fight) saw quite a bit of use in that one.
In one particularly memorable stunt our abomination, Lee Xiaopeng, used his resin cord to tear down a chandelier and use it as a gigantic flail against the mooks before finally sending it flying to knock Barry Chiu (an arms dealer) out of a window as he fled across a balcony.

From: Amertes Posted on: 9/28/2003 10:20 pm
To: dsprag
Message: 290.5
in reply to: 290.4
Wow! That sounds absolutely awesome! To be a player in your game...

If I can convince my players to give Feng Shui a try, I intend to have my first battle set in a Walmart. I wanna see smilie faces being destroyed everywhere!

Adam

From: Sensei Posted on: 10/1/2003 10:01 pm
To: Amertes
Message: 290.6
in reply to: 290.5
One of the greatest scenes for inspiration for department store shoot-outs is the final one in Army of Darkness, when Ash is working in "S- Mart" and gets attacked by a hag. Good stuff.
From: Bob the Dancing Monkey Posted on: 10/2/2003 9:07 am
To: Sensei
Message: 290.7
in reply to: 290.6
Don't forget 'Rumble in the Bronx' for the warehouse fight.

I _will_ destroy you with my Path of the Angry Refrigerator.

From: Sensei Posted on: 10/25/2003 4:47 pm
To: Bob the Dancing Monkey
Message: 290.8
in reply to: 290.7
Speaking of warehouses, the PCs once got ambushed in a warehouse during a meeting with a Lotus fortune teller who was deserting to the Dragons' cause. Some Lotus agents trying to knock off the turncoat backed a delivery truck into the warehouse during the meeting, opened the back, and out poured a squad of Hopping Vampires.

One of the PCs leaped into a forklift, and spent the fight screeching around the warehouse. He trapped vampires under the forks and squished them into the ground, and pinned them through the guts with the forks against crates, backed over them as they attacked his friends, etc. His buddies had to dive and spin out of his way, but it was certainly a novel way to kick ass. (And yes, he couldn't resist yelling "Fork you!" at the last vampire.)

From: eyeswidesmil Posted on: 11/5/2003 1:48 am
To: dsprag
Message: 290.9
in reply to: 290.4
Cool. I just did a big fight scene in the underground passages between Prince of Wales Hospital (in Kowloon) and the Morturary. Seems like the Architects have started experimenting at this VERY DENSELY populated hospital in early 1997. The players are all new to the game and have no idea whats going on re the secret war... I'm letting them find out the hard way. best stunt was when the skater-boy (aka scrappy kid) went screaming along the hall on his skateboard, through the legs of about two dozen zombies, knocking 'em over left right and center. When he got to the far end of the hall to find his exit blocked, he ripped a fire extinguisher off the wall, emptied it and then began swinging it like a mace to fight his way back out. Rather amusing, really. He took out 20 zombies directly, plus what the others did to add to that body count.
BTW - I spent the last 16 yrs living in Hong Kong, so the action and setting was pretty much true to form. Rather chinese-gothic... umm... chothic?
Cheers,
JS
From: DarrinBright Posted on: 11/6/2003 11:54 am
To: eyeswidesmil
Message: 290.10
in reply to: 290.9
Whoa... there are actual tunnels between the Prince of Wales Hospital and the Mortuary? That sounds really cool.

One of the problems I have with running scenarios in Hong Kong is, of course, I've never been there, so I really don't know if I'm evoking the right mood or capturing the local color. I guess I'm still lamenting the loss of the non-existent "Blowing Up Hong Kong".

Any other locations in Hong Kong that could be used for interesting scenarios?

From: Hindmarch Posted on: 11/18/2003 12:57 pm
To: DarrinBright
Message: 290.11
in reply to: 290.10
Hi there,

In response to the worries GMs have about properly capturing Hong Kong, let me dish out my practiced response, born from experience. First, unless folks in your gaming group *have* been to Hong Kong, then you should have no worries of the sort. If your players have been to Hong Kong (as one of mine has), are they actively trying to grade your thesis on the city? If so, they should stop worrying and have a good time.

Second, Hong Kong is a big and varied town, so it's easy to rationalize that you've got some corner that's well-suited to the needs of your current scene. How easy would it be for someone to capture the quintessential atmosphere of the big city nearest you? Not very, in my opinion. Every city has nooks, neighborhoods, layers, and depths.

Third, and finally, how often does Vancouver stand in for other cities nowadays? How often do sets in LA pretend to be far-off lands? Your environment only needs to be that good in order to get by. If you want to hold yourself to a higher standard, that's terrific. But don't let it get in the way of your fun, right? Be happy and confident that you have the details, facts, or data you have and maximize its use.

Don't fret about the feeling you fear you're missing. Sure, Hong Kong has a distinct vibe (I'm told), but so do the scenes and sequences in the story you're telling. Focus on that first and be confident that somewhere in Hong Kong there is a place and a history that supports the atmosphere you want to develop in your game.

I admit, this message is in part my way of saying that "Blowing Up Hong Kong" is still not on the schedule. Something similar may appear some day, but I have no facts to share in that regard. Sorry.

word,
Will
Feng Shui
Atlas