Feng Shui Wild west?
From: CCAMFIELD Posted on: 12/18/2003 9:48 pm
To: ALL
Message: 317.1
Does anyone know of useful resources for using Feng Shui to play in the Wild West, not in 1850 - which is pretty early, as far as the west goes - but more like the late 1860s, just after the Civil War?

I'm thinking about possibly running a short-term game. Bounty hunters, killers, gamblers, maverick lawmen... maybe an Indian shaman or two, I'm not sure if I'd put in mystical stuff or keep it strictly historical - if highly cinematic.

Edit: It just occurred to me that I can probably get some good ideas (for adventure material) from the Big Book of the Weird Wild West. Liver-Eating Johnson, anyone? :)


Edited 12/18/2003 9:54:31 PM ET by CCAMFIELD
From: Sensei Posted on: 12/19/2003 8:34 pm
To: CCAMFIELD
Message: 317.2
in reply to: 317.1
Yeah, I was going to suggest the Deadlands setting for some inspiration. I don't care for the game system at all, but the flavor of the game is *very* Old West Shoot-em-Up, with some funky magic themes thrown in. They've got some good archetypes that could be converted to FS stats, and some monsters that could easily be abominations or demons.

Plus, some equipment and weapons listings to throw into your game. The wacky invention/ steampunk aspects of the game could go well with the new Hardware schticks. (Steam-powered robot arm? Very "Wild, Wild West")

Keeping it "authentic" without the magic or mysticism would be easily done as well, since a good chunk of the Deadlands material is usable without any supernatural taint.



Edited 12/19/2003 8:36:00 PM ET by Sensei (SENSEI22)