Ars Magica Hermes Portal
From: Al3xWhite Posted on: 3/8/2004 5:29 am
To: ALL
Message: 343.1
Now that Hermes Portal has reached its eleventh issue, I was wondering how people were finding it, if they even knew about it, and which articles they have found most interesting or useful.

~Alex

From: GaRy Posted on: 3/9/2004 5:26 am
To: Al3xWhite
Message: 343.2
in reply to: 343.1
Hermes Portal has been very useful in terms of the following

New or variations in rules
Fixes for existing rule problems
New Spell ideas
New Mystrae ideas
Bakcground ME mythic legends
The background of magic.

Almost all of it can be used (I find). Except (your mileage may vary):

Mini Adventures - they just don't work for me.
Anything that not based in Western Mythic Europe
The more detailed Mystrae (sorry Alex thisis some of your work)
Extreme rule changes (sorry michael thats early Heretic stuff)

Mind you thats not to say the articles are good, its just I can't practically use them. Mind you they have stimiulated ideas for other lije topics etc.

In short if you are not subscribing to HP you should be.

Gary

From: Jarkman Posted on: 3/9/2004 6:14 am
To: GaRy
Message: 343.3
in reply to: 343.2
I enjoy reading Hermes Portal immensely - primarily for its ideas on new mystae, hedge-wizards and different approaches to Hermetic magic (The Bjornaer and Merinitia articles are excellent IMHO) and clarifications of existing spource material that was cut from official sourcebooks (such as David Woods' "Galdor Mysteries" and Timothy Ferguson's "Mythic Cathay" series). I was a latecomer to Mythic Perspectives and can't speak French so I can't really compare it to other the other fanzines.

However, particularly in the case of the longer articles, some of the details are difficult to comprehend or find due to the lack of a common structure. For instance Timothy's article on Taoism is intriguing (and excellent), but actually very hard to create a mystic companion from because of the flow of the article. This is a pain because a secular Taoist adept with a focus on Talismanic Magic and a low competence in Mysticism combined with Grand Master ability in External Alchemy exactly fits the description for an Chinese flavoured NPC Hedge-Wizard I wished to create.

Many of the articles that include secret societies use the set format of "The Mysteries" which makes the relevant information easy to identify (such as your "Mythic Zoroastrian" piece Alex, although its still very complicated) but some of the other articles use different conventions to the sourcebooks.

I loved "Land of Fire & Ice's" chapter describing the two major hedge-wizard traditions - it was well laid out and contained all the relevant game mechanics (or references) necessary to run a viable character without having to extrapolate. "Blood & Sand"'s writeup of the Sahir was similarly easy to follow compared to say the traditions in "Hedge Magic", the revised Shaman description in "The Dragon and the Bear" and the Gruagach section in "The Lion of the North" (althought to be fair this is only an ArM3 product). I just wish Timothy's article was structured or edited similarly - I think the content is fantastic, just difficult to access.

Some way of posting comments or requesting clarifications might be useful (a "Letters" section if you like, or publication of errata in later issues), but people's mileage may vary I suppose.

Jarkman

From: TimothyFerg Posted on: 3/12/2004 3:58 am
To: Jarkman
Message: 343.4
in reply to: 343.3
> "I just wish Timothy's article was structured or edited similarly - I think the content is fantastic, just difficult to access."

Well, to be fair, it;'s older than any of the other things you mention.

So, tell me what you want your guy to do and I'll help you knock him together.

From: Jarkman Posted on: 3/13/2004 6:07 pm
To: TimothyFerg
Message: 343.5
in reply to: 343.4
> Well, to be fair, it;'s older than any of the other things you mention.

Yes, that's true. I remember you mentioning the Mythic Cathay idea a while back on one of the lists and I suspect you would have submitted it en bloc given the amount of work it must have taken.

> So, tell me what you want your guy to do and I'll help you knock him together.

I'm looking for an itinerant NPC character with an exotic flavour as a recurring ally/hindrance for a variant Saga set in the Himalayas in the middle of the Silk Road (basically a mountain based Motherhouse with Chapterhouses in Europe, the Levant and possibly Hibernia and/or Vinland). The concept fits closely with what you mentioned as an early secular Taoist or folk magician with a primary focus on Talismanic Magic and a secondary focus on External Alchemy and I thought that going through the process might help me visualise the character better. I'd like to involve tattoing as a partial expression of this character's magic but am unsure of how to fit this although permanent complex fu that granted Gifts (ie Virtues) seemed to fit the bill.

My difficulties/questions are:

1. The discounted Virtue cost for secondary Taoist abilities - does this apply to True Sight also? Does this make Unity +2 for those characters that utilise this less? Do Internal and External Alchemy count separately and/or are they mutually exclusive in terms of flavour?
Is Unity a requisite Virtue or optional?

2. Realm interactions are tantalising but unclear - the Meta-Bestiary refers to "Wild" and "Civilised" auras but I can't find an explanation for these terms from memory. I'm also unsure of what Realm interactions such a character would use.

3. My reading of the article suggests that without a Purity or Unity score the adepts MAgic Resistance is zero (which is fair enough given the setting's existing power scale but difficult to understand in the wider context). Is this correct?

4. Do you think Parma Magica and Magic Theory are incompatible with this type of concept? (I was thinking sidestepping entry into Ex Miscellanea as a story point and learning Parma Magica might be helpful).

5. Would you consider this type of tradition incompatible with Hermetic magic or could a practitioner later learn Hermetic magic (like a volkhvy or galdraman) if trained properly? You've alluded to Trianoma being a Chinese magician - this intrigues me.

Thanks

Jarkman

 

From: TimothyFerg Posted on: 3/13/2004 6:46 pm
To: Jarkman
Message: 343.6
in reply to: 343.5

> The concept fits closely with what you mentioned as an early
> secular Taoist

Can you define what a secular Toaist is? It seems like a contadiction in terms. Do you mean he uses fu without worshipping the guys who he can control?

> or folk magician with a primary focus on Talismanic Magic and a
> secondary focus on External Alchemy and I thought that going
> through the process might help me visualise the character better.
> I'd like to involve tattoing as a partial expression of this
> character's magic but am unsure of how to fit this although
> permanent complex fu that granted Gifts (ie Virtues) seemed to fit
> the bill.

Sure...the Criamon do it, after all.

> 1. The discounted Virtue cost for secondary Taoist abilities - does
> this apply to True Sight also? Does this make Unity +2 for those
> characters that utilise this less?

Virtue costs should suit your campaign. Do what works for you.

> Do Internal and External Alchemy count separately and/or are they
> mutually exclusive in terms of flavour?

Why would he want both? External alchemy leads to a lesser form of immortality from internal alchemy. I suppose you could do both - but I'm not clear on why you'd want to.

> Is Unity a requisite Virtue or optional?

It depends what you are doing. 8) Unity basically needs to reach a certain level before you can do Mao Shen magic, but if your lad is secular, he can't get Unity, can he? He's one of the magicians who have fu to which he seems not to have the right. (a Feng Shih)

> 2. Realm interactions are tantalising but unclear - the Meta-
> Bestiary refers to "Wild" and "Civilised" auras but I can't find an
> explanation for these terms from memory. I'm also unsure of what
> Realm interactions such a character would use.

The Civilised Aura surrounds human habitations and wanes with the Mandate of Heaven. It represents the role of the household, landlord and city gods. The Wild Aura is most other places.

> 3. My reading of the article suggests that without a Purity or
> Unity score the adepts MAgic Resistance is zero (which is fair
> enough given the setting's existing power scale but difficult to
> understand in the wider context). Is this correct?

Yes, but you can get a charm to help you with that, or command a spirit to aid you when facing magical attack.

> 4. Do you think Parma Magica and Magic Theory are incompatible with
> this type of concept? (I was thinking sidestepping entry into Ex
> Miscellanea as a story point and learning Parma Magica might be
> helpful).

The Parma seems to work anywhere, but I'd point out that Taoists don't need to have the Gift: their power comes from external sources.

> 5. Would you consider this type of tradition incompatible with
> Hermetic magic or could a practitioner later learn Hermetic magic
> (like a volkhvy or galdraman) if trained properly?

It is immoral to give Toaist fu to scholars, but yes, you could learn their rites.

> You've alluded to Trianoma being a Chinese magician - this
> intrigues me.

In my personal cosmology, yes, Trianoma was a Chinese maga sent west to stop the wave of white energy emanating from there. It was caused by the pre-Order strife betweeen magi, so she sorted that out.

From: Jarkman Posted on: 3/14/2004 4:35 am
To: TimothyFerg
Message: 343.7
in reply to: 343.6
>Can you define what a secular Toaist is? It seems like a contadiction in terms. Do you >mean he uses fu without worshipping the guys who he can control?

Basically yes. I'm looking at this character concept being a renegade or outcast, hence his location along the Silk Road and interaction with Mythic Europe. Early in your article you mention adepts that don't focus on Unity as much as being almost secular and following the master rather than one of the subsequent schools. He's essentially meant to be a folk magician with knowledge of fu but not necessarily the right to use them.

>> I'd like to involve tattoing as a partial expression of this
>> character's magic but am unsure of how to fit this although
>> permanent complex fu that granted Gifts (ie Virtues) seemed to fit
>> the bill.
>
>Sure...the Criamon do it, after all.

This adds to the concept no end.

>> Do Internal and External Alchemy count separately and/or are they
>> mutually exclusive in terms of flavour?
>
>Why would he want both? External alchemy leads to a lesser form of immortality from >internal alchemy. I suppose you could do both - but I'm not clear on why you'd want to.

He doesn't want both, I'm just checking that I understood the intention of the article correctly - they seem philosophically incompatible.

>> Is Unity a requisite Virtue or optional?
>
>It depends what you are doing. 8) Unity basically needs to reach a certain level before >you can do Mao Shen magic, but if your lad is secular, he can't get Unity, can he? He's >one of the magicians who have fu to which he seems not to have the right. (a Feng Shih)

This is a core of his character concept - so would this make him a "Feng Shih" or folk magician - the Eastern equivalent of a hedge wizard?

BTW, the cap at one third the primary ability with Unity as an exception seems a bit odd. What was the rationale for this?

>The Civilised Aura surrounds human habitations and wanes with the Mandate of Heaven. >It represents the role of the household, landlord and city gods. The Wild Aura is most >other places.

So are these Magic, Faerie or Divine auras or something different? How do they influence Taoists, folk magicians and Hermetics?

>> 3. My reading of the article suggests that without a Purity or
>> Unity score the adepts MAgic Resistance is zero (which is fair
>> enough given the setting's existing power scale but difficult to
>> understand in the wider context). Is this correct?
>
>Yes, but you can get a charm to help you with that, or command a spirit to aid you when >facing magical attack.

Or use a complex fu to grant the equivalent of the +4 Virtue Magic Resistance for example (my preferred option for this NPC)?

>> 4. Do you think Parma Magica and Magic Theory are incompatible with
>> this type of concept? (I was thinking sidestepping entry into Ex
>> Miscellanea as a story point and learning Parma Magica might be
>> helpful).
>
>The Parma seems to work anywhere, but I'd point out that Taoists don't need to have the >Gift: their power comes from external sources.
>
>> 5. Would you consider this type of tradition incompatible with
>> Hermetic magic or could a practitioner later learn Hermetic magic
>> (like a volkhvy or galdraman) if trained properly?
>
>It is immoral to give Toaist fu to scholars, but yes, you could learn their rites.

This is what I thought. The article implies no penalty from the Gift's social hindrances. So if a Taoist / folk magician was Gifted, he could learn Chinese magic and then later adopt Hermetic forms etc if trained properly? Your version of Trianoma seems to imply this has occurred at least once in your alternate history - possibly creating a distinct Taoist influenced esoteric lineage within House Bonisagus (or possibly adopted into House Criamon given the conflicting philosophy).

A few further thoughts:

Given that the Dragon and the Bear suggests that the mongol shamans have enslaved sorcerors as allies, to my mind Chinese adepts would be the most likely candidates for this. Do you see this as feasible? Could mongol shamans learn some Taoist practices (probably without the correct belief system or morality as expressed by Unity no doubt).?

Thanks,

Jarkman

(Who can't abide the current history/canon debate on the Berklist which was one of the reasons he recalls was why he initially unsubscribed all those years ago before discovering Hermes Portal)

From: Al3xWhite Posted on: 3/14/2004 8:08 am
To: Jarkman
Message: 343.8
in reply to: 343.3
I'm glad that people seem to enjoy Hermes Portal. There needs to be IMO more discussion about HP, as it is one of the best online zines out there.

And remember to tell all your friends!

~Alex

From: SirParn Posted on: 4/8/2004 3:44 pm
To: Al3xWhite
Message: 343.9
in reply to: 343.8
I have kept saying I was going to subscribe to HP, but just never got around to actually doing it, but I will do soon so I was wondering about the cost of subscribing as well if it's possible to obtain back issues.

Also just an idea that I think would be nice to see printed up, is a while back I think it was a book written by i think Timothy Ferguson, but I could be wrong about the author. It was all about “Familiars” I know that one chapter was printed one in Mythic Perspective a very long time ago, but I have being given a copy of the complete unprinted book and it was very helpful in having a lot of insightful ideas on going about Binding Familiars, if you are able to get permission from the author I think that would make a nice addition to HP as it is full of ideas, too bad it was rejected by Atlas Games as it would have been a very handy book.


Edited 4/8/2004 3:47 pm ET by SirParn
From: caribet Posted on: 4/8/2004 5:18 pm
To: SirParn
Message: 343.10
in reply to: 343.9
you can get all the details about Hermes Portal on the Web site:

http://perso.wanadoo.fr/styren/hermesportal/hermes.htm

Since it's all-electronic, it won't run out of stock, so you can always get back-issues!
As for prices, on the web site it says:

========================================================
Simple subscription
Euro zone: E 3.50 per issue (contact me first)
Otherwise: US$ 4.50 per issue

Troupe subscription
In this mode, you buy a copy you can share with all the persons in your Ars Magica group.
Troupe subscription is available from issue #11 onward. It doesn't apply to issues #1-#10.

Euro zone: E 7.75 per issue (contact me first)
Otherwise: US$ 10.00 per issue

You can pay per-issue, or subscribe in advance for upcoming issues. Back-issues are also available at single-issue rates.

PDF files of current and back-issues will be sent straight away by e-mail; advance subscriptions will be sent as each issue is released.
==========================================================

Or you can contribute and get your copy, and get paid!

From: Al3xWhite Posted on: 4/15/2004 4:28 am
To: SirParn
Message: 343.11
in reply to: 343.9
David Chart wrote something on Familiars, where it made the Lab rules and the Familiar rules coincide, rather than giving the Familiars their own rule-set.

For my review of the first three Hermes Portals, check

http://www.rpg.net/reviews/archive/9/9407.phtml

~Alex

From: TimothyFerg Posted on: 4/25/2004 9:36 am
To: SirParn
Message: 343.12
in reply to: 343.9
That was me, yes. Is this not on Durenmar? I'd swear it was, save for the one bit that was put in the Mythic Perspectives.