> "Aw, mutation doesn't look all that bad." Heh heh. Spoken like a true CDCA arcanotech researcher. ("Look, Bob, think of how much more you'll get done with three arms!") > "there [is] a fu path to take away your mutation" While this is very true, I have yet to meet anyone who was willing to sacrifice some more useful fu schticks in more action-oriented paths just to have access to No Medicine or Clearing the Ground. Heck ,even arcanotech users would have to forego several arcanoschticks just to get these two fu schticks as a cure for themselves. > "all you have to do is take Transformation...and buy up your stats" Transformation helps for a short bit, but whether you look human or not isn't much consolation once you start hallucinating and craving the flesh of your comrades. (Which, thanks to the accumulating Outcome modifiers per Mutation Check failure, will be preeeeetty soon.) As far as buying up stats, again, that's just a *lot* of costly XP that could have gone towards acquiring much cooler schticks. > "I'm a little puzzled about what happens after -14, though. Do all your stats shift or just one at a time?" Hm... I'm thinking the last Outcome chart entry should be "-14 or more" instead of just '-14'. I mean, after you hit -14, your added Outcome penalties won't allow you to get less than that on future rolls anyway. Which means that every time you fail a check, you'll suffer ALL the Attribute modifications on the chart. Cripes, before long, one of your attributes will have to hit 0, and you'll be out of the game. So, if you like arcanotech and being a mutated freakazoid, well, more power to ya! I would just say that people who take arcano schticks and use 'em should know pretty much up front that they're gonna get freaky at some point, it's just a matter of time. (Unless they snag a cool feng shui site that reverses mutation. That would be gnarly!)
Edited 4/20/2004 4:47 pm ET by Sensei (Sensei22)
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