//Also, I'm wondering whether the Strong Faerie Blood virtue should be included in the package, since it seems to be designed predominantly for Faerie Companions.// It is included - or nearly so. See WG p. 60 or Faeries p. 139: "... have the same Abilities and limitations that individuals with Strong Faerie Blood do ...". //It says that the person w. this virtue automatically gets Wild Magic flaw, but that flaw is nowhere to be found!// This error occurs in Faeries, but was corrected in WG p.60, where instead of 'Wild Magic' they get Loose Magic (ArM4 p. 36) and an extra botch die when casting magic. On second thoughts: it was not even an error in 'Faeries', since that book came out around 1995, while ArM4 was published around 1996. I cannot see how John Sinead and Sarah Link - or anybody else at that time - could possibly know whether Wild Magic was going to be deleted or not about a year later. Kind regards, Berengar Edited 5/7/2004 2:50 am ET by Berengar
Edited 5/8/2004 3:32 am ET by Berengar
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