Feng Shui Magic Artifacts
From: IronJester76 Posted on: 5/14/2004 9:48 am
To: ALL
Message: 363.1
How do you all deal with sorcerous players? I have a sorceror amongst my players who has been reading Golden Comeback, picked up on the techie item creation and started asking awkward questions about creating magic items for his team-mates. I don't recall any rules for players creating magic artifacts - anyone created any?
I come from a AD&D background, so i tend to think of magic items as rarely found or given things. They tend to have their abilities balanced out with nasty drawbacks or a finite number of uses, and the really good ones are only ever 'end-of-adventure' treasure. They are also expensive and time consuming to make for PC's.
I'm considering just allowing him to make his items as a high level sorcery task check, but making the ingredients the goal of some adventures (another old AD&D trick)so that the PC's all earn the items rather than the sorceror spending all his down-time creating magic katanas and rings of good fortune.
Any ideas for item creation rules?
From: Bob the Dancing Monkey Posted on: 5/14/2004 10:06 am
To: IronJester76
Message: 363.2
in reply to: 363.1
All the artifacts in my game tend to be terribly powerful McGuffins that have serious drawbacks.

My favorite is the Green Fugue, an ancient Chinese Sword that will duplicate its user while in combat. Practical upshot of this weapon is that you get to play two identical versions of yourself in combat where otherwise you might be overpowered. The _downside_ is that if one of them dies...well, that one is just as much you as the other. Time to reach for a new character sheet.

Another is a gun that bleeds chi from the user for the rest of the session in return for embuing its target with that person's memories from the previous significant shift. It only works on people who've not been exposed to the Netherworld. It was said to have been made by The Lover, one of the original Silver Dragons, when he had been Unstuck but could not bear to bring his true love into the Secret War.

From: DarrinBright Posted on: 5/14/2004 1:31 pm
To: IronJester76
Message: 363.3
in reply to: 363.1
Rules for creating magic items appear in Thorns of the Lotus. There's a sorcery schtick called "Create Magic Item". It's not easy... 20 magic points minimum to create something, which means the average beginning sorcerer can't use it without some serious preparation, but there are rules for rituals and getting other sorcerers to help pay the MP cost.

From: IronJester76 Posted on: 5/14/2004 3:22 pm
To: DarrinBright
Message: 363.4
in reply to: 363.3
Thanks. Have just got home from work, picked up Thorns of the lotus by chance and had a quick read. BANG! there it is. I do feel pretty dumb as i've actually had the book over six years and it's been read many times.
It also addressed most of my points re: adventure goals, rituals and preparation. I believe as my sorcerous player (Tenchu) actually approached me with a list of items for his buddies, and not himself, i'll be benevolent.
It also gives me ample adventure ideas based around collecting ridiculous ingrediants from exotic locales.
Bermuda Triangle time.....
From: apple1233 Posted on: 9/25/2004 7:17 am
To: IronJester76
Message: 363.5
in reply to: 363.4
How would you rate the mystical staff and the geomancer tablet from "Iron and Silk"? How difficult is it to get?

SYL

From: IronJester76 Posted on: 10/12/2004 9:25 am
To: apple1233
Message: 363.6
in reply to: 363.5
Apologies for the delay in replying. We had no net access, then i've been on holiday, then the site was down.....

As to the items you mention, and one or two others in Iron & Silk, i think GM judgement is the order of the day. Some of the items are non-magical and could be readily available (dependant on your juncture) yet have interesting and powerful abilities. If your PC's have read iron & silk they may expect those abilities. They then get a hell of a surprise when the items that they hunted down don't do what they expect, or do something completely different (be as mean as you like).

I personally would not let all items of a given type have the abilities listed in the book. Maybe a particularly old and valuable (and thus fragile) Geomancy tablet would have better and more varied powers, whereas a shiny new one from a chinatown gift store does nothing special at all (except go thunk when you whack someboby with it).