> If there is no one to sue you, does it matter if it is legal or not? I believe it does, yes. And it's not simply a matter of whether it's legal, but whether it's right. We already face too many people who trample on our own intellectual property rights because we're not in a good position to sue them. (For example, unauthorized foreign translations.) I certainly don't want to turn around and offer the same treatment to someone else. It might please some fans, it might make us an extra buck, but it wouldn't make me feel good about myself. > I've really noticed a lot of people in rpgs are a little too jumpy > when it comes to copy write issues. This may be because we depend on copyright for our livelihood! :-) As a business that fundamentally depends on respect for intellectual property rights, to short-change those principles when it seems to suit us would, I believe, be short-sighted. For example, we are NOT implementing any DRM schemes to inconvenience the customers who purchase our PDFs on RPGNow. And I don't WANT to implement any such technologies like that (let alone get into a "sue our fans, customers, and bystanders" crusade like the RIAA). We are instead relying on the good faith and honesty of our customers not to share those files illegally. As such, we should try to set a good example ourselves.
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