//... struggle when it comes to the creation of companions. My consortes tend to be minor variations of only a few different types of characters.// Building companions is certainly not limited to a few variations of known and common themes. Indeed sometimes the sheer wealth of options to build a companion can be staggering. There's basically three questions to ask yourself when it comes to design one: (1) What is his/her position in society? (Nobleman, Magister in Artibus, Student, Scribe, Cleric, Woodsman, Wise Woman, Warrior, Knight, Redcap, Merchant, Weirdo, Hermit ...) (2) What makes him/her special? (Faerie Blood, Latent Magical Ability, True Faith, a knack with the other sex, Lycanthropy, Money, Friends, great fencing skills, a Curse, a Secret ...) (3) What is his/her connection with the covenant? You have a lot of Virtue and Flaw points to spend, allowing you to elaborate and correlate several aspects of your character already at that stage. For generic inspiration I can recommend Atlas' 'Ordo Nobilis', 'A Medieval Tapestry', 'Faeries' and 'Hedge Magic'. You can also look up the - historical or not so - environment of your covenant: is there a pilgrimage site, a monastery, a castle, a major trade route, a river, a port, a city, a cathedral, a university, dense woods, a faerie forest, a haunted place nearby? All can give good ideas and backgrounds for companions. Kind regards, Berengar
Edited 7/8/2004 3:40 pm ET by Berengar
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