Card and Board Games Cthulhu 500 - Spikey Bits Question
From: Zarathud1 Posted on: 9/8/2004 10:41 am
To: ALL
Message: 404.1
The Spikey Bits Mod card states that it will damage any vehicle that successfully passes the vehicle with the Mod. Does this prevent a damaged vehicle from passing the vehicle that has this mod, as a damaged vehicle that takes additional damage will be passed by the vehicle directly behind it?

Example: Vehicle B is damaged and behind Vehcile A. Vehicle A has Spikey Bits. Suppose Vehicle B successfully passes Vehicle A. Vehicle B takes damage from Spikey Bits because of the successful pass; therefore, Vehicle A should now automatically pass Vehcile B because it took additional damage.

Example 2: Vehicle B is damaged and at the front of the pack, while Vehicle A is at the back. Vehicle A has Spikey Bits. Suppose Vehicle B successfully passes Vehicle A. Vehicle B takes damage from Spikey Bits because of the successful pass; therefore, Vehicle A should now automatically pass Vehcile B. Should it end up that Vehcile B receives a lap counter for the successful pass, but ends up at the back of the pack behind Vehicle A?

From: Michelle Nephew Posted on: 11/11/2004 7:14 pm
To: Zarathud1
Message: 404.2
in reply to: 404.1
Hmmm ... that's a tough one. I've forward it on to Jeff Tidball, the game's designer. I'll get back to you with his answer if I can.

Michelle Nephew

From: Michelle Nephew Posted on: 11/12/2004 11:29 am
To: Michelle Nephew
Message: 404.3
in reply to: 404.2
From the mouth of Jeff Tidball himself ...

Q:
The Spikey Bits Mod card states that it will damage any vehicle that successfully passes the vehicle with the Mod. Does this prevent a damaged vehicle from passing the vehicle that has this mod, as a damaged vehicle that takes additional damage will be passed by the vehicle directly behind it?

A:
Yes, the damaged vehicle is prevented from passing. (Or, more accurately, a successful pass is immediately undone.) Although this seems kinda grim on the face of it, it really isn't, when you think about it, because:

a) It's pretty easy to fix your damaged car.
b) There are lots of ways to get rid of someone's mod.
c) There are cards that move cars around without a passing test.

Q:
Example 2: Vehicle B is damaged and at the front of the pack, while Vehicle A is at the back. Vehicle A has Spikey Bits. Suppose Vehicle B successfully passes Vehicle A. Vehicle B takes damage from Spikey Bits because of the successful pass; therefore, Vehicle A should now automatically pass Vehcile B. Should it end up that Vehcile B receives a lap counter for the successful pass, but ends up at the back of the pack behind Vehicle A?

A:
The answer to this is that once it's clear that a damaged vehicle can't pass a vehicle with Spikey Bits, it doesn't matter, because being at the front of the back is an equivalent state to being in the back of the back with one more lap counter.

Hope this helps!

Michelle Nephew