I'll see if I can help a bit. I certainly encourage others to pipe up, too! And keep in mind that I'm not one of the game's designers...but I've played more than a couple of games over the years. > 1- What makes a interrupt card different from a normal card > when I go to design a card (not the rules difinition)? I guess I > am asking is how do I know if what I want to design is an > interrupt type or a normal type. There doesn't *have* to be any difference, but interrupts are probably better places to use less common story elements, in my view. Since it has dual-use as an interrupt, it's not as big a deal if the element on the card is harder to use. > 2- When I design my cards, what should be the ratio of normal > cards to interrupt cards for each of the 5 catagories (Places, > Items, Aspect, Character, & Event). I do not want to unbalance > the cards when drawing cards. I think the proportions of the original game work pretty well. Don't have a card list handy, but it should just be a matter of counting 'em up (or sorting the deck into piles of each type and then counting). > 3- Do you have suggestions for cards in the 5 catagories that > you would have placed in the game but did not? No help there, not being one of the designers. :) > 4- Are there any fan websites you know of? I can not find any. I > found a few alternate or optional rules. That's my experience, too. Once Upon A Time sells year after year, and I think is our #2 seller across history after Lunch Money (and not counting On the Edge, which is hard to measure in terms of quantity just because of the whole CCG format). But sometimes it seems to fly a bit under the radar... But then, I don't think I know of any Lunch Money fan sites either. I guess part of it is that the games don't really scream out for fans; another part is that the games seem to appeal far beyond the gamer/fan community. Maybe someone should start one. > 5- Last question, I want some not so nice endings sometimes. > The Dark Tales still did not give bad endings too well. Do you > know of some not so "they lived happily ever after" that you > could suggest? "As he had promised, the giant ground up her bones and used them to make bread." Heh. It occurs to me that you could take all of the death cards from GLOOM and use them for dark OUAT endings. -John
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