Card and Board Games Lunch Money/Sticks and Stones
From: jdalton51 Posted on: 12/4/2004 11:22 pm
To: ALL
Message: 434.1

After an hour of disagreements, and both sides firmly dug in here goes:

It is established that a designated hippie can defend during said hippie time, but can a hippie counter attack?

Second question: After a humiliate is thrown down, a basic attack is ensued, can the imaginary friend come out with an additional basic attack?

Thanks.

Jess Dalton

From: John Nephew Posted on: 12/5/2004 10:49 am
To: jdalton51
Message: 434.2
in reply to: 434.1

Hi. I don't have the rules sheets in front of me, but going from memory...I'm pretty sure the answers are:

> can a hippie counter attack?

Yes.

> After a humiliate is thrown down, a basic attack is ensued,
> can the imaginary friend come out with an additional basic
> attack?

I'm inclined to say no, because the Imaginary Friend isn't a basic attack or weapon. But for this one I may need to read the rules more closely.

-John Nephew
checkin' the forums from home

From: KenFinlayson Posted on: 12/6/2004 9:20 pm
To: ALL
Message: 434.3
in reply to: 434.2

> > After a humiliate is thrown down, a basic attack is ensued,
> > can the imaginary friend come out with an additional basic
> > attack?
>
> I'm inclined to say no, because the Imaginary Friend isn't a basic
> attack or weapon.

Well, the rules say that the Imaginary Friend extends its player's turn after all normal attacks, defenses, and counter-attacks have been resolved. It seems reasonable to Humiliate someone, get in the free Basic Attack or Weapon Attack, and then call upon the Imaginary Friend.

On the other hand, we've been playing with the assumption that an Imaginary Friend can only be played when it's your turn.

From: John Nephew Posted on: 12/7/2004 11:14 pm
To: KenFinlayson
Message: 434.4
in reply to: 434.3

Hmmm, interesting point.

So if I played Pimp Slap
You Block
I Humiliate your block (so the pimp slap still lands)
and hit you with an uppercut (my free basic attack)
and then play Imaginary Friend (it's my turn so this is like a separate new sequence)
and then play a Kick-2... (and manage to unload my entire hand in the sequence)

I guess that could work. But it's important that the I.F. is following up on the original Pimp Slap -- not the Uppercut that came free with the Humiliation.

So if, in contrast, I played Pimp Slap,
and YOU played Humiliation
and followed up with an Uppercut
...you could NOT play Imaginary Friend to follow the uppercut, because it wasn't your turn to extend in the first place.

(This would be easier on me if I were working shorter hours lately and had a rules sheet in front of me. I appreciate folks like Ken pitching in with the suggestions and clearer thinking!)

From: jdalton51 Posted on: 12/10/2004 9:51 pm
To: ALL
Message: 434.5
in reply to: 434.4

We must all think alike. Each of these ideas were played out in the hour-long "discussion."

I am of the school of thought that the imaginary friend can be played on a counter-attack. The rules only denote that the imaginary friend extends a player's turn. Why doesn't a counter attack count as a turn?

From: John Nephew Posted on: 12/11/2004 4:07 pm
To: jdalton51
Message: 434.6
in reply to: 434.5

I think you can make a good argument for parsing "your turn" to mean only when you have initiated an attack, not when you are counter-attacking.

From a game design standpoint, I'm reluctant to give defenders even more power. One of our goals in S&S was to undermine some of the benefits of turtling that exist in the basic Lunch Money game -- the tendency of people to sit there are hoard defensive/counterattack cards (humiliation and then big basic attacks). If Imaginary Friend is only useful on your turn, it gives you more reason to stick your neck out and whack your neighbor. Conversely, if it can be paired up with a defensive Humiliation/counterattack, it puts more game weight on the strategy of sitting back and waiting to be attacked.