I'm sorry you're disappointed with the new edition. > 1) The cover design and the new interior drawings looks like the > work a 8 year old. You're entitled to your opinion on the art, but I don't think you are entitled to insult the artist. :-( > 2)Are "Minor Story Flaws" like "(magical) Animal companion", > "Blackmail", "Close Family Ties" etc really flaws??? They are really story hooks. The Virtues and Flaws chapter explains this, though I realize not everyone likes the idea of treating story hooks as Flaws. I have mixed feelings myself. > 3) The "Major Magical Focus" makes it easier to make speciality > wizards such as necromancers, but is it possible to be a necromancer > when necromantic spells are ritual spells that only last a year??? It's not practical to create an undead army of zombies if that's what you mean. As to the difficulty of summoning ghosts, the Major Magical Focus should help a lot with your Penetration score. I think the complaint underlying your message, though, is that formulaic magic got nerfed. Yes, it did, and that seems to have been an intentional design decision. I found permanent magical effects and vis-boosted formulaic spells to be unbalancing in a long-running Fourth Edition Saga. I think the Fourth Edition Covenants Project bore out that observation. > 4) The "Major Magical Focus" seems to call for abuse by Flambeau > magi with focus in "flames"...or every elemental magi. All I can say is, the storyguide is in control of what is allowed as magical foci. > 5) The virtue "Greater immunity" can make Ars Magica characters > become Marvel heros in a medieval setting. Have you played with it yet? That's a pretty bold statement and I haven't seen anyone else complain. Also, I believe there was something very similar in Fourth Edition, yet there was no public outcry then. Certainly I can see how you don't like it, but the rules definitely have been playtested, so at least some people don't see it as a huge balance problem. >6) The returning problem with magic weapons in view of the new rules > regarding magic resistance and penetration. Do 5th ed. characters > need to carry a ordinary weapon for magical encounters and a magical > weapon for mundane encounters???? Well, on this I more or less agree with you. However it can be fixed by deleting the words in "Edge of the Razor" about the magical blade being resisted. There are ideas emerging about how this rule can be changed without wrecking the whole Magic Resistance system. I think time will tell, there is a way around this problem. > These are questions/flaws that in my view remains unsolved in the > 5th ed. However this doesn't make the 4th ed. any better so what we > need is not a 6th ed., but some minor adjustments that makes the 5th > ed. a perfect christmas present for the critical Ars Magica player. It bothers me a little that most of what I see in reaction to Fifth Edition is instant criticism rather than praise for all the cool things that have been improved. In hindsight, I came down pretty hard on the rules myself when I saw the playtest drafts, so I guess I shouldn't complain if others do the same thing when they first see the rules. :-) I think even David Chart admits (as he pointed out in his Hermes Portal column) that just about everyone will need to make a house rule or two to alter the game to suit his style of play. You can't please everyone. I do think the 5th Edition is solid enough to make this possible without rewriting whole chapters of the game, as needed to be done with ArM4 combat. Also, a number of game features like super-powered vis study and permanent Ritual spells have been removed. I think those features worked fine over a short Saga but added up to overpower magi in a long Saga. So, Grosseteste, there are some thing you evidently want to fix. What are your ideas on how to fix them? Given the amount of development and playtesting that has gone into the game to make it the way it is now, I don't think there will be major changes coming from Atlas Games any time soon. So why don't we discuss house rules that can make some of the problems you see go away?
Edited 1/10/2005 4:46 pm ET by Galerius
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