I think what you have missed is that there are in fact no Body Levels(*) for a character... that system is gone. Instead if you take 1-5 pts of unsoaked Damage you suffer a Light Wound, 6-10 a Medium Wound etc. You can accumulate any number of Light Wounds without becoming Medium Wounded, although each Light Wound gives you a cumulative -1 penalty on actions; ditto any number of Medium Wounds each giving a -3 penalty and any number of Heavy wounds each giving separate -5 penalties. Of course, when the sum total penalty is too high, you become incapable... You can't kill someone except with a single blow (though an incapacitated person can't resist despatch) (and someone staggering under massive wound penatlies has very low defence, so the attack excess is higher, and the so blows will cause more damage according to the combat formula). After the battle, each wound (given time and treatment) heals independently. Hence, in the CrCo section on Healing, there are now separate and distinct spells to heal each severity of wound. [* "no Body levels" - there is one legacy of the old system - your own spell-casting efforts may inflict wounds on you when you overflow Fatigue Levels. Whe that happens, you take one Wound whose severity is determined by the number of excess levels that can't be taken from Fatigue.]
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