AM5 Page 116, many spells list damage as +X, which means stress die +X. PeCo and PeAn spells don't cause +X damage. Instead they cause direct Wounds depending upon the level of the spell, or just kill that target or destroy aspects of the target. Fatigue in combat I think has been much improved, the idea that they spend a fatigue level to improve their attack or defense is a great idea. Other than that I'd have fatigue acrue two other ways in a battle. Botches would be a great way to add fatigue, as well as when they simply rolling a 0 on an attack or defense, in such a situation I'd give them a achance to avoid it with a Sta+Ath-Enc roll, though if they actually botched, losing a fatigue level or two automatically is a decent price for a low botch (they already get a 0 for whatever they were ttempting, which in combat can be very bad). Any fight that lasts 10+ rds I'd also have them make the fatigue roll, and keep rolling every 2 rounds, with an increasing difficulty.
|