> Of course it would be nice if someone else would chime in, just because two people agree doesn't > mean that the greater group is going to accept or agree with our vision. Ask and ye shall receive. I am of the opinion that, between the 4th ed optimization and what is being suggested here, particularly incorporating mastery level into the process, that the 4th ed version is the better. First, I'll start by saying that I love, no, I LURVE, the new mastery rules. This is the sort of felxibility I felt magi of the order should be able to get if they practiced. The only aspect that I think might need a change is that a fifth magnitude spell is as easily mastered as a tenth+ magnitude spell, but given this new 5 times the experience cost situation, I don't see a way to make progress proportional without making it mastery completely unrealistic for higher magnitudes. Anyway, my outside the story reason for preferring 4th ed version is that the changes being proposed here just make it way too easy. Spell optimization should not be easy. My in story/feel of the process reason is based on my perception of what spell mastery involves and what the optimization process involves. Spell mastery involves being good at casting the spell/using it. You can gain it just by casting the spell over and over again, and for role-play purposes, doing so and trying to cast better in a certain way. Thus, someone who plans to use the first or next level of mastery to be able to cast without gestures, is practicing by not using gestures, or maybe starting by using subtle gestures etc. And does this over and over. Spell mastery is a matter of knowing how to use the equipment really well. Opimization, however, is more indepth knowledge of all sorts of aspects of spell creation that have nothing to do with mastery. It's real theory stuff that has to be worked through over time. To put it poorly it's more in depth. So basically, I see mastery as imrpoved use of the spell you got, and MT as the ability to take it apart internally. A very poor analogies would be: gunslinging- mastery involves rigging or buying a good holster for quick draw, attaching a stock to a rifle to give a better brace and lessen kickback, or even just getting use to shooting that colt .45 and compensating for the kickback, learning to time drawing the hammer back with your hand to get that slightly quicker rate of fire. None of these change the nature of a pistol or rifle themselves. Now the MT optimization version would be designing a whole new pistol so that it weighs less but can still fire without breaking, has less tension on the trigger so the hammer cocks back without needing to use your other hand, or lessen the kickback by the design of the gun. Each of these make it easier for some with less experience in firearms/lower art scores to shoot the firearm/cast the spell. But someone looking to change the gun design gets no real help from knowing how to jury rig the originally designed gun. Anyway, my take on it. No matter how poorly described.
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