> I just think that the rules about charged items (that can be made as potions) don't satisfy her. In what way do they not satisfy her. Your kinda leaving us in the dark here. :) Since your talking about being a potion master and not a healing potion master, I'm assuming the lack of vis addition is not the only thing. > So, how would YOU make a hermetic maga, whose speciality is making magical potions? Depends on whether you allow a hybrid of 4th ed rules and 5th ed or want to go straight 5th ed. If the former, bring some affinities back in, those are probably sorely missed, especially for Verditius. Or tweak the 5th ed rules and allow her to take major focus in A lab activity- charged items. Looking at this situation here, I can see why 5th ed took out some of that. It's hard for me to see how magus is specifically good at making "potions" for all forms and techniques specifically, but not those forms and techniques. However, even within this framework, there is one way to become a potion specialist of sorts. She has a large collection of lab texts on instilling charged items. If newly from apprenticeship, she got them by working extra hard. If she's been out and about for a while, she got them in exchange for services rather than vis, etc. This is more the tools she collected than virtues, but it does put her ahead in making charged items. Then add on virtue Adept Labratorty Student, and she gets one to two more charges out of every batch she makes using lab texts. Otherwise, determine an area that she's good at and pump the virtues into arts that help that area and MT, which helps all lab activities. IMHO, potions/charged items really are a waste of a season, and vis if the former, unless you're trying to make money off of mundanes. But on that note, perhaps a potion specialist should have bargaining skill. :)
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