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I too believe it was deliberate, but for a separate reason. For whatever, reason, they wanted to make the virtues/flaws simpler by creating only +/-1 and 3. The problem comes when considering scale, particularly with regard to a virtue costing more for magi than companions/grogs. It made sense for a virtue/flaw that gave extra/took away fatigue levels to cost more for magi. But when giant blood is already a Major Virtue in the new system, they either need to start making exceptions, or make the virtue less helpful to Magi. My hope is that they just start making exceptions that turn into a decent scaled system again. Though I do appreciate the result that some of the rigamoral in making everything fit and kinda balance brought (elementalist magic- yeah I said it before, but it is a HUGE improvement that works better to me :)).
Edited 1/10/2005 5:24 pm ET by FujiYakumo
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