Ars Magica 5th: Fatigue Level and Virtues...
From: cHantalla Posted on: 1/9/2005 12:13 pm
To: ALL
Message: 485.1

...and Flaws.
Hi. I'm new of this forum and I exuse my humble person in advance for my english.
With the new Edition The V&F relating the Size (giamt blood, small frame, large, dwarf) have no correspondence whit the number of FL as the previous edition. So this V&F are less desiderable for Magi, who have a bonus/malus for the wounds, but not for the spellcasting (expeciall for small frame and large thet don't givr a bonus/malus at the Stamina).
This choice was deliberate(and all the human have the same number of FL) or not?
If it was deliberate, haw i know the number of FL in non human creatures with various Size?
May the Darkness be with you,
cHantalla

ps: Have I made many spelling mistake?

From: SirGarlon Posted on: 1/10/2005 10:37 am
To: cHantalla
Message: 485.2
in reply to: 485.1

It looks like the change was deliberate. If you think about it, it does not really make sense that a bigger person can necessarily walk farther or cast more spells without getting tired.

As to non-human animals, it is hard to say because there are only a few creatures in the Bestiary chapter and most of them are close to human size. There are no clear official rules for this so I think you can give beasts as many Fatigue levels as you want.

Keep in mind that Fatigue levels in ArM5 are very useful in combat because they can be spent to increase either Attack of Defense. Therefore, a creature with lots of Fatigue Levels will be able to fight extra hard, for longer than its human opponents.

From: FujiYakumo Posted on: 1/10/2005 5:22 pm
To: SirGarlon
Message: 485.3
in reply to: 485.2

I too believe it was deliberate, but for a separate reason.

For whatever, reason, they wanted to make the virtues/flaws simpler by creating only +/-1 and 3. The problem comes when considering scale, particularly with regard to a virtue costing more for magi than companions/grogs. It made sense for a virtue/flaw that gave extra/took away fatigue levels to cost more for magi. But when giant blood is already a Major Virtue in the new system, they either need to start making exceptions, or make the virtue less helpful to Magi.

My hope is that they just start making exceptions that turn into a decent scaled system again. Though I do appreciate the result that some of the rigamoral in making everything fit and kinda balance brought (elementalist magic- yeah I said it before, but it is a HUGE improvement that works better to me :)).



Edited 1/10/2005 5:24 pm ET by FujiYakumo
From: cHantalla Posted on: 1/11/2005 12:42 pm
To: FujiYakumo
Message: 485.4
in reply to: 485.3
so there isn't a method for the non human. Only the Storyteller opinion and the bestiary as example... sigh, let's work.
May the darkness be with you