Well the rule change was that vis boosting formulaic spells for duration and target was removed. This was in my opinion a good change. (Spells with multiple durations were always confusing for new players and I personally saw them as a baroque and unneeded cyst of rule excees that we're well divested of.) However, as a result of this change, the permanent version of Chiurgon's healing touch was made into a ritual. The rules have never allowed ritual spells in magic items. I find that giving violence dire consequences made my games somewhat more exciting (In previous games my players were allways too tight fisted with their vis to brew up healing potions.) However if you do a lot of combat having injured characters is clearly no fun (as I'm learning in my exalted game). I see three possible solutions. First, allow healing potions. Second, the recovery roll booster spells could easily be made into potions. You'd still have healing potions, they'd just work over the course of a month rather than instantly. Third, create healing potions by loading up waiting spells (Re Vi) with ritual healings. This is vis intensive, but it fits into the rules as written.
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