This spell almost laid my carefully laid plans to ruin just the other day. I had orchestrated a glorious battle where my PC magi would have to assault an evil wizard in his tower, safely protected by his Aegis. The intent was for the wizards to have to fight their way to his tower, while he fired off spells from a window high above, then have to get inside, then have to deal with him and his minions, despite the penalties associated with the Aegis; to ultimately be rewarded with magical and mundane treasures, vis, etc. One of the PCs got ticked when he almost succumbed to a Pilum of Fire (on first check it had incapacitated him, but then we recalculated an determined he forgot to add in his Ignem specialty for Parma, and that increased his resistance just enough to thwart the spell). Anyway, he knew this spell and decided to try and cast in on the wizard's tower. He used Confidence, he burnt vis, he rolled.... his penetration came up 3 short of piercing the Aegis. At first I was kinda frustrated that the character had the potential to do that in the first place, but I reminded myself that what I like most about the Ars Magica system is that it gives wizards the power they lack in games like... um, everything else. On second thought, I realized that what really bothered me was not the character being able to do the spell, but that he (a wizard) tried to do it, even though it would most likely result in the destruction of all the vis, magical items, books, etc. in the tower. My players are very short-sighted about things like that.
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