I have no idea if anyone will even respond to this, considering OtE is so long in the past, but my group has been playing a tourney for OtE for about the last year. (Taking advantage of the prices on Warehouse23 to get everyone a hefty collection of cards cheaply. I had played back when OtE first appeared, so I knew it would be a good game to revisit.) (See stats and such here: http://www.uncg.edu/~rbspellm/ote.html ). We've come up with a couple of questions, which even the voluminous information on lareau.org hasn't been able to help. (Although Alex Rodriguez was helpful in telling me how to do templates for my own cards which may be online someday.) Anyway... Just in case someone's listening. 1) Do cards like "The Squeeze," that don't specifically say they Control an opponent's character count as Control for purposes of Immunity? (I know that Immunity extends to effects that Control an opponent's character, even if the effect doesn't have the trait Control, but since "The Squeeze" actually makes the character switch conspiracies, I wondered if a different rule might apply. 2) "Fall of the Wall" makes all characters with Control as a trait return to their player's hand. What happens to Gear and Conditions that do not have the trait Control but are on a Character with the trait Control when the character goes back into the player's hand? (The only instances specified for discarding or not discarding Gear/Conditions are when a character is flipped or popped, not just returned to hand.) If anyone's reading and still remembers the game well enough to respond, I and my group would be quite grateful. Thanks, Rod "Ealdorspell"
|