For your consideration - a summary (liberally plagerized from the generous posters above). I need to present my players with a good explanation of this behavior. Please let me know if you think this details the main points at issue in a clear fashion. I welcome suggestions on how to improve it (or tricky areas / boundary conditions). A Clarification of Enduring Magical and Non-Magical Effects in Ars Magica 5th Edition The longest duration that a Formulaic or Spontaneous spell may have is Moon/Ring. The longest duration that a unnatural effect may have is Year (unless enchanted into an item). Only Ritual spells may have a duration of Year. Rituals spells must be learned / invented like Formulaic spells. They cannot be constructed at will like Spontaneous spells. An unnatural effect persists magically and can be dispelled / destroyed with magic (Perdo Vim) before its normal expiration time. Examples: If Muto Corpus is used to change a man into a frog, the effect persists only as long as the spell's duration. The maximum this could be is Year, with a Ritual spell (unless the effect was produced by an enchanted ring the man was wearing). As long as the spell lasts, the magic perists. If a Perdo Vim spell overcomes the magic affecting the man, he will revert to his normal shape. Many spells, of all types, can produce natural effects. Natural effects, once achieved, cannot be dispelled / destroyed with Perdo Vim (but obviously the target could be re-affected by new magic that might undo the natural effect). Assuming a natural effect is being produced, a Momentary duration is ususually sufficient to cause the effect to persist indefinitely. Examples: If Rego Animal is used to teleport a dog from one place to another, it achieves the effect within the Momentary duration and, after expiring, the dog remains in the new location. The magic has expired but the effect has not. If Perdo Terram is used destroy a rock, the rock will not reform afterwards. If Intellego Aquam is used to discern the location of a sunken ship, the knowledge produced within the mind of the magus persists normally, and is not forgotten when the spell expires. If Creo Ignem is used to produce a magical spark with a duration of Momentary, when the spell expires the spark will disappear. But non-magical tinder ignited by the spark would continue to burn. Vis cannot be used to extend the range, target, or duration of a spell. Instead, spells that create something permanent or repair it permanently are Rituals now, and require the use of Vis (1 pawn per magnitude). Non-ritual spells cannot be converted in such a way. You can make a non ritual Creo Corpus healing spell, but as soon as it ends, the wound returns.
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