//Sorry, the Might Pool and Might Score are both reduced by the spell level, if it penetrates.// Hmmmm... interesting. I'm not saying you're wrong, but that's not how I would think of it. I don't claim to have the expert knowledge and intimate relation to the thinking the Game Designers that my fellow schmuck Berengar claims to have, but let me run my thoughts past you forum-ites. It was my impression that the clarification between Might Score and Might Pool was made to fix the Death-Spiral that was the doom of anything with a Might in previous editions. As a Demon/Fairy/Dragon used its spiffy powers, it's Might was depleted, thus reducing its Magic Resistance and making it easier to defeat. By making the Might Score a constant, and pitting your Penetration against that, then a Creature is allowed to used its spell-like abilities (powered by points from the Might Pool) without making it sexily vulnerable to Penetration. For Faeries and Dragons and Werebears (oh my) the complete depletion of the Might Pool would be an inconvenience, but they are tied to Mythic Europe, and thus would remain. A Demon/Devil, however, is a creature of another realm entirely... so the depletion of it's Might Pool sends it back to where it came from. This is a weakness of Demon Kind that the Order has learned to exploit, via spells such as Demon's Eternal Oblivion. Even better, however, is zapping faeries with a variation of Demon's Eternal Oblivion that I came up with for my last Magus... I call it "Gift of the Mundane" and it's great for swatting annoying Fey (i.e.: "all of them"). They don't disappear, but it's fun whacking them with a Medieval Flyswatter when you deplete their Might Pool. ;-) This is just my interpretation, flawed though it may be by my not being a "Mighty Playtester O'Power"... but it's the one I've used since I started playing this game. Hell, they may have fixed that Death-Spiral thing themselves in 4th ed, but we pretty much only crack the book when we have new players or to argue spell guidelines. J.
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