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"Counterattack" should really be thought of as "defense", except with the possibility of hurting the attacking player/monster. It's the matching value (melee/magic/speed) used to oppose an attack, and attacks must always be opposed the matching value. Without the circle symbol though, a monster may not choose to initiate that type of combat. I thought that heroes could challenge monsters (with a saved movement point) with speed, for which the monsters would need a speed value to oppose, but I see that is not the case, at least in Vault of the Fiends. Don't remember what monster speed is used for now, then. :)
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