This is fine logic, but you are trying to apply the "real world" observation to a game mechanic. In essence, this already happens. The greater you increase your score, the greater the impact a positive or negative attribute modifier technically has. For example: Two magi, one with INT +2 and one with INT -2, both begin studying Magic Theory. The earn 30 XP, getting them to a score of 3. Now, in practice, the more intelligent magus acts as if he has a score of 5 (a 45 XP positive differential), whereas the dumb magus acts as if he has a score of 1 (a 25 XP negative differential). If the magi then continue to study and increase their score to 5 (75 XP total), the differential becomes even greater. The smart magus now acts with a score of 7 (now a 65 XP positive differential), whereas the idiot mage acts with a score of 3 (now a 45 XP negative differential). As both magi continue to learn, the penalty and benefit each receives, respectively, becomes even more significant. I think this more than reflects that a smarter magus learns and applies his knowledge far better than a dumber magus.
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