"Say you wish to make a spell that creates a "Mighty torrent of water" (create a fast flowing spring), but with acid (adding X damage) instead of water. How high level would such an effect be? I was thinking about adding the create acid effect (level = damage) to the level of the spring, and adding the size difference between created water and acid (IIRC 3 magnitudes)." That _sounds_ reasonable to me but I've no book with me to double check the guidelines "Also: I want to make a spell to create a proper wizards staff. Since the main part of the staff is oak, this becomes He. However, I would like it to be shod in iron, and have several small gems as well as some red coral. The iron and the gems require a Te requisite, but how do I figure out how many magnitudes to add? And is coral Te or An? (I know it's an animal in our world, but what is it to the medieval wizards?)" If a requisite allows a spell to do something that it could not do without the requisite; then each requisite adds a magnitude. If the requisite is required to create the effect then there is not an additional magnitude A Re Co (An) spell that repels both humans and animals would be one magnitude higher than the equivalent Re Co spell that just repels humans. A Mu Co (An) spell that changes a person into a whelk does not have to be raised a magnitude because the spell would not function without the requisite The intention of the guideline system is to give levels to every effect (such as the whelk metamorphosis spell). However by adding requisites a magus can develop spells that have wider effects than the effects listed in the guidelines (such as the repel all critters both human and otherwise spell) these sorts of spells are raised a magnitude for every requisite. In my opinion your staff spell does not have wider applicability than a spell that creates a staff with no steel or coral in it. I would not raise the level at all. You might say, “Hey wait a sec, I’ve created a better staff without a higher level spell. Where’s the game balance here?” A spell with a requisite is inherently harder to pull off than a spell without a requisite. My opinion is that corals are terram.
Edited 4/4/2005 9:14 am ET by erik_tyrrell
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