For A), I think Option 1 is correct. Backlash happens when you fumble (that is, roll boxcars and fail, or on a normal roll the total result is negative). When you do desperate effort or are snapshotting, then boxcars mean backlash, even if the roll succeeds. For B), I dunno... my inclination would be to go with whatever would make the situation more dramatic. For temporary stat changes, such as the transformation schtick, I guess I'd make the stat schtick unavailable until the character restores their original stat/form. The description of transformation actually has something in there about not allowing creature schticks in alternate forms unless the character spends another schtick on it, but it's rather vague about how to implement that, because I can see a few situations where you might want a creature schtick in one form but not another. For example, a car form that spews slippery slime. If a character wants to use a stat schtick in a form that doesn't have the required stat... I'd probably work something out where the character could buy some kind of schtick to allow that. For permanent stat changes via transmutation sorcery... I guess it depends on how it happened. If a villain is working the character over, then they lose the stat schtick and I may make them suffer a bit until they're ready to go through the cinematic necessity of a rematch where the hero restores his mojo and defeats the villain. For hardware schticks... it's already established that which order you acquire them affects how your stats go up and down, so something that permanently lowers your stats later would mean your existing hardware schticks should still work. For the transformation power, unless it's a really bizarre form that can't realistically support prosthetics (giant amoeba-ish ooze, gaseous form, super-intelligent shade of blue, etc.), I'd most likely allow it if the character spends another schtick on it or if it's cinematically appropriate. (Muscle car with a chainsaw as a hood ornament? Sure!) If the change in stats is really, really drastic (evil sorcerer turns a chimp into a fish) probably best handled from a story standpoint than a rules standpoint. C) I don't see why not. Sure. D) Crane Stance isn't an active dodge, so it would work against Hands Without Shadow. Willow Step can be *combined* with an active dodge, but is not a defensive action in and of itself (shot cost zero), so it could be used against Hands Without Shadow, but could not be combined with a dodge. Parry and Fox's Retreat *are* active dodges (requires 1 shot), and thus would not work against Hands Without Shadow.
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