In light of the discussion about whether labwork is fun ... I hereby open a call for players for a play-by-email Ars Magica 5 game, "Insula Tranquilitatis". (motto: Nothing Ever Happens.) All labwork, all the time. The covenant on Insula Tranquilitatis is guaranteed to have no important external events happen to it, ever. Perhaps even no important internal events, but that's up to the characters. There will be ample opportunities for labwork. The magi of the covenant will be required to run contests to be done by labwork. (E.g., "Provide the most vis for the covenant" -- to which the answer might be to extract vis constantly, or to write spells and sell them via Redcap for vis, or other tricks.) All magi automatically participate in every contest, though a mage who chooses to ignore the contest and study rather than try to get vis probably won't win. The prize in the contest is internal status; the mage running the contest simply has to set the rules and judge the results. Practicalities: This will be play-by-private-Yahoo-newsgroup. Most of the play (ideally, all of it) will be public. I want seven magi, counting my NPC Quaesitor Taediosa Lex who will initially be charge of the covenant. When things get going at full speed, I expect we'll be doing a year of game time every day or two real time. Since Nothing Ever Happens, there should be no big deal if you miss a day here or a week there -- you get to catch up on labwork at your own speed, though you may miss participating in a contest or some IC chatting. Gameplay will consist of: (1) labwork (2) casual conversations between magi (3) contests, for those who will. (4) other plots (e.g., internal politics), up to the characters. Opportunities for nefarious internal politics will be limited by the fact that all conversations (and other contact) between magi are public and may be reviewed later. (Viz., all gameplay should be posted in the newsgroup.) Any conspiracies you can manage given that is fine. The setting will have a somewhat surreal feel to it. For the first bit, your character may be taken from any era between 1000 A.D. and 1800 A.D., with a very orthodox, canon-abiding, static, and secretive version of the Order of Hermes stuck into it. If you want to play, write to me privately with a character concept. I will choose players based on what I think will make the game be the most fun. Character creation guidelines: Standard Ars Magica 5 mage character creation, from the main sourcebook only. You may not use the Insanely Detailed character creation. Weeniedom, like taking a pile of combat-related Flaws in a game guaranteed to have no combat, is expected but not required. (No companions or grogs.)
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