I would suggest that if you are to alter the application of a rule, to make way for an effect you desire, you have to think further down the road to EVERY potential application of that rule mod. For discussion, you decide Target: Sense spells can be cast on inanimate objects and grant the sense in question. You further decide that Target: Sense spells cast on a person/animal will grant the sense if the person/animal otherwise doesn't have it (blind, deaf, etc.). Hermetic magic essentially draws upon the medieval paradigm in its application. I am no scholar of medieval philosophy or metaphysics, but I would imagine that the "understanding" of senses related them to the specific organs (eyes, ears, mouth, nose, etc.). Now, your initial example involves a hat that can smell, but I am going to use sight, as it is a little easier to illustrate: If you cast the "See Magic" spell on the hat, what mechanics does it actually use to see? Does it have a limited field of vision like a human would have? If so, what defines that field of vision? If not, does it then get a 360-degree spherical field of vision? If this is the case, then you have to consider the ramifications this impies in normal use on a person/animal. Would "See Magic" cast on a human then grant 360-degree vision? Could you cast Intellego Imaginem on a hand in order to see around corners? More directly related to your example, if you cast "Smell Magic" on the hat, is it equivalent to the human sense of smell? What if you wanted the hat to have a sense of smell as keen as a dog's? A human's sense of smell, as the core book states, is not that great at direction sensing, but a dog's is. Would you simply throw on an Animal requisite? That's a start, perhaps, but wouldn't it also require Muto, as well? Then you still have to consider whether it is omni-directional smelling. I have only implemented one magic item with senses in my saga. It was a sculpted bust of a woman (in the Roman manner, with the white featureless eyes) that could see. My application of this type of effect required a degree of sympathetic magic, in that the bust "saw" through its "eyes". I would not have allowed a features piece of rock to have been given the same ability. Now, of course, I used Intellego Imaginem (Individual), not Intellego Imaginem (Sight), but I would require similar considerations in either case. The final thougt I have is whether the application of senses requires any degree of "intelligence". I don't know what the medieval paradigm on this would be, but the sense of sight involves more than simply having the ability to see. Humans don't simply just "see" everything in their field of vision. We have to "look" at things, focus on them, and "interpet" what we are seeing. In my device above, I gave the bust the ability to see. But I did not consider that to be the end of the equation, so to speak, as I do not see where simply giving it the ability to see gave it the ability to interpet what it saw. The intent of the bust was to see when someone came near it, and then deliver a message. For this, I added a Intellego Corpus effect with a target of Sight. Now it had the ability to see, and interpret if what it saw was a person. It could then deliver it's final affect to speak and deliver the message (which was simply Creo Imaginem). I did rule that making its mouth move as it spoke would be considered a special affect, but had considered requiring an additional Rego Terram effect.
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