I'm going to pat myself on the back, because i think i've stumbled onto an actual 'good question.' Looking over the mysteries, I think I can provide a possible answer. Thaumatury allows magi to use Creo Vim to 'bring forth airy spirits' with a duration of special. My understanding is that these spirits are temporal mystic constructs. I would argue that anything they bring with them, clothes, swords, whatever is apart of the construct. Therefore Parma Magic would provide protection. All parts of the construct (fists, sword, whatever) would hit with the strength of the creatures Magic Might. This would need to penetrate Parma Magica to affect a Magus. However, Rego Vim can be used to "command ghosts, daemons, and elementals". All the spell does is boss a creature around, so I'd argue that the spell has no influence on Parma Magica because the target is a daemon, not a magus. Now the issue is, if one uses Rego Vim Thaumaturgy to order a naturally existing daemon (compared to one created by magic) to attack someone, does the defending magus recieve the protection of Parma Magica? To answer this, one needs to define the nature of naturally exisiting daemons. The books seem to suggest that ghosts are wholely magical. If a ghost has a sword or fists, these aspects are apart of how construct. The ghost needs to expend magic might to have these aspects affect the natural world. This expenditure clarifies that Parma Magica would offer protection from a ghosts fists or sword. The book seem to suggest that elementals are in part physical. Therefore if an elemental has fists, those fists hit as a naturally occuring thing and Parma Magica will not offer protection. Obviously if the elemental uses powers, Parma Magica offers protection. Mystic daemons is the evasive creature. Clearly some of these creatures possess bodies and carry items such as sacks or swords. Alseid of Ebora (mysteries p149) can discorporate and possesses equiptment that discorporates with her. I infer (possibly incorrectly) that the equiptment is an aspect of her construct. That is, her equiptment is apart of her and can't exist seperately from her body. If this is the case, then those items, as an extension of her must penetrate Parma Magica before they can hurt a magus. Dietrich von Bern (mysteries p151) carries a magic sword with stats. It states in Dietrich's description that the daemon of Dietrich animates his own corpse to protect his tomb. His equiptment is real and not apart of the daemon. Dietrich's sword is enchanted which means Parma Magica works. However, if Dietrich's sword was not enchanted it would be a normal sword swinging through the air and therefore Parma Magica would offer no protection. However, Parma Magica would offer protection from Dietrich's dead fists. Why? The fist of the corpse is being moved by magic and because magic can not be seperated from it's "carrier" the target stops short. I guess this means that zombies can't hurt Magi either. Hmmmm, never considered this before. That will tick some people off. It seems that daemons come in two types, 100% mystic constructs, and mystic contstructs that occupy naturally occuring things. I'd argue that if either tried to hit a mage, Parma Magic would block. Why? 100% mystic constructs are completely magical and thier form whether it's a fist or sword, is magical and blocked by Parma Magica. "Occupiers" suffer the same fate, because magic can not be seperated from the carrier item. So when the construct moves the fist of a corpse, that fist can go no further than the magic that moves it. So like it's 100% cousin, the fist is blocked by Parma Magica. However the advantage "occupiers" have over 100% constructs is that they are more likely to carry natural items. These items would pass through Parma Magica unobstructed. This could really irriated people as it depowers daemons ability to fight Magi, but I think I'm right on the matter. Obviously I could be wrong and hope to inspire an interesting discussion on the subject of daemons in Ars. Chuck
Edited 6/9/2005 4:23 pm ET by Tuura
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