I got my copy last Monday the 15th (an advantage of living in the St. Paul area) and had an opportunity to look it over when I was on vacation last week. If memory serves there are six chapters. The first is a simple introduction and an attempt to give the reader a big picture view of how the divine realm can intereact with an ars magica game. The second chapter concerns the Divine Auras and Regios and Angels. This includes a treatment of the medieval take on choirs of angels and their relation to God. The third chapter covers non-religion specific interactions between humans and the divine. this includes a goodly number of virtues and flaws, rules for tempering auras, true faith, holy magic (a divinely influenced hermetic mytery), Nephilim (mythic companions), and generic rules for divine magic that interact with the rest of the book. The divine magic rules in this chapter are somewhat expansive with sets guidlines for divine "powers" examples of which are blessing, wonders, and tracendence (along with three or four others that don't come to mind at the moment) to determine levels of effects with as if they were technique + form combinations. The divine magic section has an alternate system of warping for divinly influenced magicians similar to the way that twilight warps hermetics. Also included in this chapter is an hermetic society of sol invictus worshipers to give an example of holy magic use. The fourth chapter is Mythic christianity. An overview of Medieval christian practices. The cult of saints with game effects for saints, perfecti as mythic companions, The socity of Saint Nerious for christian influanced Magi, and Ars Notaria as a christian magical extra-Hermetic tradition. Ars Notaria does not interface with the holy magic rules it is it's own set of rules that deals almost exclusivley with the aquisition of "wisdom". The fifth chaper is mythic Islam, in It covers Mythic islamic practice and history. It has sufi mystics and hermetic zorastorans (I think, they could be hidden someplace else) and more that I've forgotten. The sixth and final chapter Covers mythic Judiasm. In addition to a treatment of the jewish people, it has golem making Kabolists and amulet crafting Bal-shem. (and probably more as well)
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