I haven't found this rule in Ars5, but in I believe in the old Wizard's Grimoire there was a rule for Lab Modification. I don't remember the specific wording, but I vaugely remember that we took a Lab Total/5 to determine the spell lvl for the cosmetic effect. I'm not very familiar with the bond rules of Ars5, but I would look at the rules and make a very modest proposal. What about Lab Total/5= Spell Level, Range can NEVER exceed Personal. The effect must be the same for both familiar and Magus. Consent must occur to use power. Something that adds 'cool' and doesn't exceed Personal in Range. Below I include cosmetic effects added to my brothers and my character's lab: My brother, the great and might Arch Magus Bohdi Lee modified his lab in such a manner that he recieved a one magnitude cosmetic effect. As we know this is a 5 lvl spell. In terms of spells, we decieded Bohdi Lee has "Unseen Arm" in his lab. But this was a cosmetic effect so we modified it. In game play we said Bohdi Lee carved a small monkey from wood or ivory or stone or something. Imagine a Minstrel who plays a hurdy-gurdy and has one of those little monkey's picking up coins. That kind of monkey. So the monkey is an inanimate object only capable of being alive inside Lee's lab. The monkey intuitively knows what things Lee wants while he's working on lab projects and hands glass ware, chalk, whatever he wants while he's working on projects. He need not even request it, he simply holds his hand out and the monkey is close by to give him whatever he wants. Later Lee modified his lab again, and we decieded the Monkey 'eeks' when it thinks Lee is about to do something wrong. (Less Botch die) However, the great and mighty Arch Magus Bohdi Lee is reclusive as well and we also decieded the Monkey is violently protective of Master Lee. Should a stranger enter the lab, the monkey will violently throw anything and everything at the interloper. The monkey can cause no damage (to the stranger), but is very intimidating Under normal circumstances Lee has no guests, so this was simply an idea. But when Lee took his first apprentice, the Monkey nearly destroyed the lab as it "Eeeck!" and threw every peice of glass war at the 'stranger'. Later, when the apprentice gave lip to Lee's Pater, Lee's apprentice was punished by being forced to read tomes on Monkey Lore. This cosmetic effect has had a lasting effect on the game as everyone knows no one should enter Lee's lab and all students are threated with a seasons study of Monkey Lore should they disrespect an elder Magus. I assure you, the students of Nurakrah know more about monkeys than any other covenant in the Order of Hermes. In my own characters Lab, I emulated my brother and had "Unseem Arm" become a cosmetic effect. Less exciting than a monkey, my characters lab is organized with a personal medeival dewy decimal system. My character is a control freak that has access to huge amounts of information. In my modification, my character need only say the name or topic of the item he is looking for and it floats out of his vast libary and into his hand. Such a power doesn't benefit my lab work, but allows me to more quickly access the knowledge my character has carefully gathered over the years. While the power also works for my apprentice, it works for no one else, making my characters libary essentially useless for everyone else. This is exactly the way my character wants it. I'm sure I could think of some other cosmetic affects in our game, but these are among my personal favorites. Perhaps they will inspire you. Chuck
Edited 8/24/2005 3:15 pm ET by Tuura
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