@WilliamEx "MuVi sucks big time... My SG Just does not see it for some reason. to further my point, his NPC is an aquam specialist..." I think the raw strenght of a particular combination of a technique and a form depends more on what you do with it then on the rules concerning it. And Aquam rocks !! :p "CrVi should be the way to perfect the spell & augment penetration." I don't think so. I see a MuVi spell to boost penetration as if it lowered the level of that spell by one magnetude, without changing it's effect. It equals *about* the power of a wizard's boost (you could invent a spell 5 level lower then cast the Wiz boost = 5 more of penetration). It respect the general intent of the MuVi guidelines. Otherwise, i would't accept a spell that boost the casting total of a mage. Not without some fondamental research at least ! @erik_tyrrell "What have you had Muto Vim casters do appart from Wiz boosting their own (and other people's)formulaics?" I leave that to my players to answer that sort of questions. I'm sure they will think of something. If not, then they'll do other things and then the problem is solved ! Gna-ah-ah **fool's laughting** A part of the fun in this game is to use imagination to find new type of spells. My players have developed more aptitude than me to do that. I think it's normal. =) @WilliamEx "Ex. PeCo(Vi) is a Perdo Corpus spell that causes one medium wound and also intergrates a PeVi spell designed to cut thru the Corpus resistance " Well, to give one mag. to a spell to get 5 more pen isn't very usefull, as Tyrell said. But I wouldn't accept it because it has two effects too much apart from each other. One's cannot do a CrIg(Co) spell that create a fireball and heal a wound at the same time.(this may be a house rule, i don't know.)
|