|
It’s raining too much for me to do my typical walk during my lunch break so I thought that I’d give this question the “more than one way to skin a cat” treatment. I’ll say that we’ve done terram and vim above leaving us eight more forms to do. Here they are Animal: I’d use the level 2 guideline “plant a single suggestion in the mind of an animal”. Raise the effect to range sight, duration sun (add the levels for constant duration), and target group (perhaps with allowances for very large groups). Enchant a circle to attract ants in the area to stand on it, the portion of the circle that the ants are attracted to moves slowly throughout the day. Place a second (un-enchanted) circle in the center or around the outside of the enchanted one. Write the hours of the day on this second circle. Aquam: Make a glass cylinder with a hole in it just large enough to allow a given quantity of water to pass through it every 24 hours. Mark the outside of the cylinder Enchant the cylinder to prevent evaporation of any of the water. Enchant the cylinder to put all of the water back into itself when it empties. (calibrate by changing the quantity of water). Auram: Enchant an item to create a breeze to blow constantly. Put a windmill in the breeze and hook up the windmill to some clock hands (the amount of mechanics required for this might be out of period) Put it in a room with no breezes Corpus: Use the level 2 guideline change someone to give them a minor ability. Enchant a ring with an effect (possibly requiring a rego requisite) to have the wearer’s fingernail grow unusually quickly and in a manner that can be used to tell time, such as red, for an hour then, orange ,then yellow, etc subdivide the growing colored fingernail sections by texture for smaller units of time. Have your lab assistant wear the ring (or stick it upon the severed hand of a corpse if you don’t want your assistant warped and you have body parts strewn about your lab) Herbam: Make a wooden stick that has the hours of the day marked upon it. Enchant it to muto herbam the nearest blades of grass to grow gradually over the course of a day so that their height lines up with the markings on the stick. Make the enchantment duration sun and triggered by sunrise and sun set but do not make it constant. The spell will flicker at sunrise and sunset and the grass will revert to it’s natural length. Jab the stick into the ground. Ignem: Enchant a wick with a creo ignem to create a fire, a muto ignem spell to change the fire into one that will not burn up the wick, and a rego ignem effect to ensure that the fire burns at a regular rate. Tie the wick in a circle Imagonem: Create an image of the stars that slowly rotates over the course of a day
|